okay before this trigger was working fine, but at some point during my map creation it broke, i tried everything from changing the conditions to removing the DC and switching it to a score, i put in a mineral being added each cycle to see if it was working and to my confusion it would only run once, i waited a good minute and a half and still it only ran once. here is the trigger
Conditions:
Always
Actions:
SetResources(P1, Add, 1, Ore);
SetDoodadState(Enable, Steele Schnieder, P8, Steeleorig);
Order(Steele Schnieder, P8, Steeleorig, Move, Steeleplace);
Wait(1200);
MoveUnit(All, Steele Schnieder, All Players, Steeleplace, Steelecharge);
SetScore(CurrentPlayer, Add, 1, Custom);
PreserveTrigger();
Comment("Steele loading");
for some odd reason it isnt being preserved, i
reentered the preserve action and it still wont function...
Post has been edited 1 time(s), last time on Feb 27 2009, 9:41 pm by Lt.Church.
None.
It is most likely a wait block. Check the wiki for info.
None.
It is most likely a wait block. Check the wiki for info.
i have no other waits running most of the time as i use death counts, and i have hypers going to prevent this.
Edit: nvm, i was thinking of wait blocks differently, ill check it now though im fairly sure its not it.
Edit2:... im embarrassed, it was wait blocks; i had my hypers set to 8 i meant for them to be on 7 XD thanks.
Resolved, please lock.
None.
It is most likely a wait block. Check the wiki for info.
and i have hypers going to prevent this.
Hyper triggers cause wait blocks also.
None.