I dont seem to be getting the proper responses from my triggers when I use forces instead of individual players sometime.
Con:
Force 1 command 0 unit
Force 2 command 0 unit
Action:
Something
It'll fire even if a player from force 2 has the unit.
None.
Well, this may consider
this problem.
What other triggers do you have? Yes, this might matter.
Dont you have the pattern?
1. Check whether some player commands a unit at location.
2. Create a unit at location.
3. Check whether a player commands a unit at the same location.
Anyways more detailed triggers (including actions and owners) would be appreciated.
Some.
I'm embarrassed hehe. Was the simple create unit problem. Odd thing was it was working when Force 1 commanded 0 unit but not Force 2. Anyways I set a small counter to give some space between creation and detection. Thanks.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Bring updates as soon as you kill or remove the unit (within the same trigger loop).
Use bring instead of commands and you don't need a counter to delay detection.
Post has been edited 1 time(s), last time on Feb 13 2009, 2:10 pm by NudeRaider. Reason: corrected mistake
Bring updates as soon as you create the unit (within the same trigger loop).
Actually, creating a unit doesn't update it, removing them does, removing, moving a location, and killing units are the best ways to easily update it.
None.