Hey guys, i saw in a RP map that the critters were not moving. I know it can be done using move to and a location, but there is NO location under the critters at all... all i saw is that the critters were not moving and they were under the control of a computer...
My question is: Is that an issue that the critters do not junk yard dog when under the control of a computer or is it a trigger i missed?
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Order the Critter to Patrol to its location.
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I know it can be done using move to and a location, but there is NO location under the critters at all...
lrn2readposts
Maybe they centered locations on the critters with the Move Location action. Then they had the critters move to that location.
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You can re-use the same location.
lrn2cyclethroughunits
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Kaias made this where you can move a critter but it won't move via junk yard. I'm not sure if this is what you want.
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Morphling, if I DO understand the map, it just massively orders the rhynadon to patrol to the location... i think the best way would be to do that and to recycle the location by using only that location for all critters
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You can do this by constantly Moving (NOT ordering) the critters to an unwalkable location, such as over water. That's why you don't see any location under the critters themselves.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Yeah seriously guys, you have to read more carefully. When reading the topic title I, too, was immediatly reminded of Kaias' trick, but when I read the post it became clear that this is NOT what he means.
The main difference is that in Kaias' map you have still full control over the critters while preventing them wandering off when without order while Dungeon-Master wants to know how to completely freeze them.
Long story short: As ForTheSwarm/razorsnail already realized you have to move all critters to a location over unwalkable terrain (e.g. water) all the time. Hyper triggers recommended.
I just tested something, and I created the critter for a human player, and gave it to a computer via triggers, and it didn't move.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I just tested something, and I created the critter for a human player, and gave it to a computer via triggers, and it didn't move.
That's remarkable.
I expanded that test and found out that critters that are preplaced or given to computer players 1-8 do not move. However they start their wandering if they are attacked.
... if invinsible, they won't start to move... thanks falkoner, NudeRaider and the others, it is a nice thing to know. Plus, i think i have to make the map hypers-less... but i'l make another topic to ask if it is what i need...
The topic is solved!
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