Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Critter hold-position
Critter hold-position
Jan 31 2009, 8:38 pm
By: Dungeon-Master  

Jan 31 2009, 8:38 pm Dungeon-Master Post #1



Hey guys, i saw in a RP map that the critters were not moving. I know it can be done using move to and a location, but there is NO location under the critters at all... all i saw is that the critters were not moving and they were under the control of a computer...

My question is: Is that an issue that the critters do not junk yard dog when under the control of a computer or is it a trigger i missed?



None.

Jan 31 2009, 8:42 pm Biophysicist Post #2



Order the Critter to Patrol to its location.



None.

Jan 31 2009, 8:44 pm ForTheSwarm Post #3



Quote from Dungeon-Master
I know it can be done using move to and a location, but there is NO location under the critters at all...

lrn2readposts

Maybe they centered locations on the critters with the Move Location action. Then they had the critters move to that location.



None.

Jan 31 2009, 8:45 pm Biophysicist Post #4



You can re-use the same location.

lrn2cyclethroughunits



None.

Jan 31 2009, 8:46 pm Morphling Post #5



Kaias made this where you can move a critter but it won't move via junk yard. I'm not sure if this is what you want.

Attachments:
Nonjyd_Critter.scm
Hits: 4 Size: 39.04kb



None.

Jan 31 2009, 8:53 pm Dungeon-Master Post #6



Morphling, if I DO understand the map, it just massively orders the rhynadon to patrol to the location... i think the best way would be to do that and to recycle the location by using only that location for all critters



None.

Jan 31 2009, 10:36 pm pneumatic Post #7



You can do this by constantly Moving (NOT ordering) the critters to an unwalkable location, such as over water. That's why you don't see any location under the critters themselves.



None.

Jan 31 2009, 11:31 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah seriously guys, you have to read more carefully. When reading the topic title I, too, was immediatly reminded of Kaias' trick, but when I read the post it became clear that this is NOT what he means.
The main difference is that in Kaias' map you have still full control over the critters while preventing them wandering off when without order while Dungeon-Master wants to know how to completely freeze them.

Long story short: As ForTheSwarm/razorsnail already realized you have to move all critters to a location over unwalkable terrain (e.g. water) all the time. Hyper triggers recommended.




Jan 31 2009, 11:44 pm Falkoner Post #9



I just tested something, and I created the critter for a human player, and gave it to a computer via triggers, and it didn't move.



None.

Feb 1 2009, 12:01 am NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
I just tested something, and I created the critter for a human player, and gave it to a computer via triggers, and it didn't move.
That's remarkable.
I expanded that test and found out that critters that are preplaced or given to computer players 1-8 do not move. However they start their wandering if they are attacked.




Feb 3 2009, 12:05 am Dungeon-Master Post #11



... if invinsible, they won't start to move... thanks falkoner, NudeRaider and the others, it is a nice thing to know. Plus, i think i have to make the map hypers-less... but i'l make another topic to ask if it is what i need...

The topic is solved!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[08:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
Please log in to shout.


Members Online: meanextent3, Oh_Man