Staredit Network > Forums > SC1 Map Showcase > Topic: Pixel Mouse Defense
Pixel Mouse Defense
Jan 22 2009, 3:10 am
By: Morphling  

Jan 22 2009, 3:10 am Morphling Post #1



Pixel Mouse Defense


This map is a cool concept, however I took it one step further, well 2048 to be exact.
Doodle's Mouse Defense grid went every two tiles, 64x64 pixels, but this map goes to every pixel!
There are
8 levels and they come fast. Trust me, eight levels are enough, considering I have yet to beat it myself.

Details:
-Ice tileset
-20x64 map size
-20x12 playable area
-1256 units
-Due to Euds this map is only one player
How to play:
-Move your mouse overtop of the units to kill them
-Make sure no units reach the right side

Note:Lethal_Illusion & Brontobyte made the grid and the mouse detection. I just added the levels because I was bored.

Attachments:
Pixel Mouse v.2.scx
Hits: 32 Size: 109.07kb

Post has been edited 2 time(s), last time on Jan 22 2009, 3:16 am by Morphling.



None.

Jan 22 2009, 4:03 am Vi3t-X Post #2



Lethal already showed me this. Fun map overall, it was like 700 triggers though.



None.

Jan 22 2009, 4:07 am Morphling Post #3



1,425 triggers to be exact, but who's counting. :lol:




Jan 22 2009, 4:19 am BlueWolf Post #4



Did you keep the explosion effect under the mouse?



None.

Jan 22 2009, 4:48 am blacklight28 Post #5



Probably...



None.

Jan 22 2009, 5:34 am midget_man_66 Post #6



Once again, interesting concept. Morph(U)... but, it lacks Fun.



None.

Jan 31 2009, 2:02 am Thuy Post #7



don't know if you fixed this or not but the zergling level is messed up. all the zerglings die right as they spawn



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