Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Invisible Units?
Invisible Units?
Jan 29 2009, 1:47 am
By: InvisibleDerek  

Jan 29 2009, 1:47 am InvisibleDerek Post #1



Is there anyway i can disable the doodad state for a unit without having my game crash on me? I want to make it so when a player selects his unit, it is cloaked when it spawns. If anyone could post a trigger for this, that would be great.



None.

Jan 29 2009, 1:50 am Toothfariy Post #2



there is a list of units that will crash SC when disabled

this topic may be of use to you http://www.staredit.net/topic/5756/



None.

Jan 29 2009, 1:52 am Biophysicist Post #3



I think you have to Enable Doodad State after disabling it. (Or is it before? I can't remember...) And there are some units that just won't cloak.



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Jan 29 2009, 1:54 am InvisibleDerek Post #4



Oh yea u disable the unit then u remove vision and then enable doodad i think

EDIT:
Nvm ai script turn on vision, disable doodad, ai script turn off vision

Post has been edited 1 time(s), last time on Jan 29 2009, 2:07 am by NudeRaider. Reason: merged posts



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Jan 29 2009, 3:02 am Falkoner Post #5



You just have to test it, some units work fine when you just disable them in full view, some can be disabled offscreen and not crash, and others can't be seen at all and not crash, and still others will crash no matter what. All you need is Disable, however, depending on the effect you want, you may want to give vision and then take it away, like if you are trying to have the cloaked beacons.

Cloaking units is like this: Disable, wait 0, enable, wait 0, enable, order, then they're stable, you may need to do this out of sight.



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Jan 29 2009, 6:55 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

All burrowable zerg units can be cloaked via the arbiter trick, as well. If you want to keep them cloaked, you have to disable burrowing, as they will be uncloaked if you burrow them.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 29 2009, 7:19 am Vrael Post #7



Quote from rockz
All burrowable zerg units can be cloaked via the arbiter trick, as well. If you want to keep them cloaked, you have to disable burrowing, as they will be uncloaked if you burrow them.
Not to mention, the arbiter trick is much more stable than the disable-enable-enable method. I tried a million ways to get a 100%-no-crash-method with disable-enable-enable a hydralisk, and it simply doesn't work. Once in a blue moon it crashes anyway.



None.

Jan 29 2009, 5:15 pm Falkoner Post #8



Yeah, but when you burrow a unit that is cloaked via arbiter, when they unburrow they are no longer perma cloaked, but if you do it with the disable enable enable method they will retain their cloak.



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