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Characters for an AoS
Jan 22 2009, 5:09 pm
By: Biophysicist
Pages: 1 2 3 >
 

Jan 22 2009, 5:09 pm Biophysicist Post #1



I'm getting back to work on my AoS map (The Battle of Breach) again, and I'm making a lot of changes to the character list. In particular, I've gotten rid of a bunch of characters totally, and need replacements for them.

(If you don't know, the map is set in the StarCraft universe, and is basically a battle between Raynor's Raiders and a Protoss task force against a large Zerg Hive Cluster. The Terran/Protoss team has Dragoons and Scouts as their spawns; the Zerg team's spawns are Hydralisks and Mutalisks. Each side's computer has a ComSat Station.)

Here's the current list: (Note that the fourth spell in each list may not be unlocked until level 6. Also, you are not limited in the order in which you research spells, unlike Temple Siege. Also, each spell may be upgraded up to three times.)

METAL GEAR (Goliath)


WING COMMANDER (Scout)


COMMAND APC (Siege Tank)


JCN (Science Vessel)


TEMPORAL TEMPLAR (Dark Templar)


DESTINY ARCHON (Archon)


UBERLISK (Ultralisk)


BROOD WARRIOR (Lurker)


HERETIC (Defiler)


STALKER SLAYER (Hydralisk)


MUTILATOR (Zergling)


INFESTED DURAN (Infested Duran)


INFESTED KERRIGAN (Infested Kerrigan)


DISCIPLE OF ADUN (High Templar)


BATTLEFRIGATE (Battlecruiser)


SEASCOURGING LEVIATHAN (Devourer)


DECIMATOR (Guardian)


PYRO and BANSHEE (Firebat/Ghost)


SHARPSHOOTER (Ghost)


KERRIGAN'S THRONE (Queen)


SPECTER (Arbiter)


So, any ideas? Need more information/details?

Post has been edited 10 time(s), last time on Jan 30 2009, 7:38 pm by TassadarZeratul.



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Jan 22 2009, 6:20 pm UnholyUrine Post #2



Dragoon?.... with some err... well.. I'm not gonna give it away, cause I'm using it in my map...

ur Stone Golem idea?...



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Jan 22 2009, 6:49 pm Pigy_G Post #3



dude you should totally make like a 1v1v1 AoS! that would be pimp. Toss vs zerg vs terran



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Jan 22 2009, 7:43 pm Biophysicist Post #4



@Pigy_G: No thank you.

@UnholyUrine: My Golem wouldn't work in this map for technical reasons, and I don't think he would fit well with the rest of the map. And yes, there will be a Dragoon, once I finish the concepting for it.

Anyway, I decided to re-add the Seascourging Leviathan. I still need more air units for the Zerg. Of course, any ideas are welcome. (I might also re-add Kerrigan's Throne, btw.)

Post has been edited 1 time(s), last time on Jan 22 2009, 8:01 pm by TassadarZeratul.



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Jan 22 2009, 10:23 pm ForTheSwarm Post #5



HERATIC (Defiler)

I think you mean heretic? Also, the Destiny Archon collapse box is fail.

I'm going to reuse this hero idea. :P

Specter- (any unit, preferably Tassadar)

Medium shields, low HP, high armor, medium/low attack.

Ghost Drift- turns the Specter into an observer, which can be killed. When the spell is cast again, the observer turns back into the Specter. If the observer is killed, then the Specter is still moved to wherever the observer is, but at 5% HP. Upgrading the spell increases observer HP and the % of HP you have if the observer is killed.

Apparitions- creates hallucinations. Upgrading the spell increases the amount of hallucinations created.

Life Drain- damages the opponent and heals you at the same time. (create invincible unit+medic) Upgrading the spell increases damage dealt.

Possess- Gives you control of a nearby player's hero for 10 seconds. You cannot control the Specter at the same time. Upgrading the spell increases length of possession.

Post has been edited 1 time(s), last time on Jan 22 2009, 10:32 pm by ForTheSwarm.



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Jan 22 2009, 10:37 pm Dungeon-Master Post #6



You might use a guardian (something like ''BIO BOMBER'', or you can find a name yourself, all the names you founds rocks)
Spell1, Cluster bomb: One invinsible infested terran appears under BIO and dies after 2 seconds (walk time upgrade of 0.8 second per lvl)
Spell2, Missile launcher: 1 scourge appear near BIO, it is invinsible and may move anywhere it can, but it dies after 6 seconds (flight time upgrades of 1.5 seconds per lvl)
Spell3, Massive bombing: 2 non hero guardians (+1 per lvl) appear near BIO, they can't move far away and last untill killed
Spell4, Heavy shield generator: Creates one shield generator (any non-attacking unit taht flyes with low hp) near bio, it will always follow bio with a move to order, and it makes BIO invinsible for 5 seconds (+2 seconds with lvl2, and until the generator is destroyed with lvl3)



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Jan 23 2009, 12:48 am stickynote Post #7



An improvement on my 2-character idea.

Allegiance: Raynor's Raiders
Units: Gui Montag and Ghost (or one of its heroes)
Statistics: Low HP and armor, above average damage for Montag, below average damage for the Ghost. Montag does not have stims. Ghost has no ability, but increased vision.
Concept: The idea is that they are two completely individual heroes, but share the same four spells. They are essentially a glass cannon.
Spells:
Cover Fire - If the two heroes are close enough to each other, they can lay cover fire for each other. One hero will be invincible for 2 - 3 seconds, then invinciblity will be disabled, and the other hero will become invincible temporarily. Uses energy per second. Increasing levels will reduce the cost per second.

Aggression - After activated once (uses no mana), The hero(es) must kill a lot other units. After the player has decided there were enough kills, selecting aggression again will activate its effect. All nearby allied heroes will become invincible for as many seconds as kills made. It will use energy equal to the number of kills made.

Reinforcements - After Reinforcements is selected, a second is allowed for it to be selected again if the player chooses to. One hero will be teleported to the other along with x hallucinations of both heroes, where x increases per level. If Reinforcements was selected once, the Ghost will be moved to Montag. If it was selected twice, Montag will be moved to the Ghost. In both cases, 1, 2, 3, ... hallucinations of each hero will be created for 15 seconds.

Squad Tactics - Spawns an air unit (flash bang) that will explode after a couple seconds (after it has been ordered to move), affecting nearby units. Nearby units will not be able to move for 2 seconds. Nearby enemy heroes will have their vision turned off briefly. Spawns a vulture to drop spider mines (anti-tank mines). Spawns a reaver that attacks once. The heroes will be invincible for 4 seconds.



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Jan 23 2009, 4:01 am Biophysicist Post #8



@FTS: Thanks, I did mean Heretic, and I'll fix the collapse box. As for your hero, I like it, but Tassadar is used in Disciple of Adun's Adun's Wrath spell, and I'm having trouble thinking of another unit that fits his "theme". Anyone have any thoughts on this?

@D-M: I'll add your guardian character, thanks.

@stickynote: I like your idea. You seem pretty creative, btw. *adds*
EDIT: Er. I'm actually not quite sure about the Covering Fire spell, it seems like it would be confusing and hard to use. Anyone agree/disagree?

Post has been edited 1 time(s), last time on Jan 23 2009, 4:25 am by TassadarZeratul.



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Jan 23 2009, 4:30 am LosTZealoT Post #9



Just to think a little outside of the box...

Name: Behemoth of the Skies
Unit: Command Center!
Stats: Good Armor, Very High Health, SLOW Movement

Spells:
Crushing Weight - As the Command Center Lands, it inflicts death/massive damage to any near-by enemy units(Maybe death to those under, damage to those near-by?) More Damage as levels.(30%, 15%, 5% ?)

Iron Strength - Temporarily makes all near-by friendly units invincible, forcing all the units on the offensive to re-target the Command Center. Since this hero is basically a giant meat shield, it can take the damage while the friends fight. (Longer Invincibility for friends as Levels?)

Swarm of Workers - (Done while Lifted) Spawns a few Rapid SCVs under the Command Center who attack (and repair?). More SCVs as levels.

Temporal Spawn - (Done while landed) Spawns for the Computer at its current location(Double? Triple?).
[/color]




Jan 23 2009, 4:42 am Biophysicist Post #10



I don't want to use buildings as heroes because Psonic Storm and Ensnare and stuff doesn't work on buildings. Also, it would get raped by flyers... I'm trying to give each character some way to counter air, with very few exceptions.

EDIT: Whoops, looks like I made a mistake in Uberlisk's entry, I meant to say that his spells affect all nearby enemies, not just all nearby land enemies. Blame copy-pasting from the old thread. Fixed.

Post has been edited 1 time(s), last time on Jan 23 2009, 4:54 am by TassadarZeratul.



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Jan 23 2009, 5:08 am stickynote Post #11



Actually, I think the CC would be a good hero. Immunity to psi storm, ensnare helps to make up for its original crapiness as slower than a high templar (I mean really, slower than a high templar is something). To resist air, he could have a spell to aid that. Sky Wall: once activated, hostile air units will be forced away from the CC. (Far enough that they can't attack it) It should cost energy per second.

EDIT: You know what I realized? All you have to do for the CC is make it like the Gear in Astrogears.



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Jan 23 2009, 5:19 am Biophysicist Post #12



I've never played Astrogears, mostly because I can't find anyone to play it with... (Most people are like "lol a real map? no i wanna play luuuuuurker d!!!!!!!!!!") So can you elaborate a little bit on what you mean by "make it like the Gear in Astrogears"?

Oh btw, the Crushing Weight spell seems pretty OP... Also, I just realized, you can't upgrade the CC's armor, which coupled with buildings' slow-as-fuck speed means that making it not suck would be almost impossible without making it really imba, especially in the begining.

EDIT: Sort of off-topic, but how's the terrain going, stickynote?



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Jan 23 2009, 5:29 am NudeRaider Post #13

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I agree, having a CC hero would be interesting.
So give it 255 armor but low HP to prevent it from sucking in late game.

In Astrogears your main unit is like a flying fortress with a shitload of gadgets inside (shown in a corner of the map which is the "interior"). By ordering them outside that corner you can launch (move to your CC) ground bombs (infested terrans) and fighters (scouts) and siege weapons (guardians) that get ordered back to the CC if you fly too far.

Yeah crushing weight could be annoying when the ground is crowded. Replace it with Sky Wall. :D

Btw. sticky, I commend you for your creativity for the 2 unit hero.




Jan 23 2009, 5:40 am Biophysicist Post #14



So make the CC kind of like a summoner? Or did I epicly misunderstand you...

The problem with giving it 255 armor is that then weapons upgrades do nothing against it for a pretty long time. I suppose I could do the opposite and give it very low armor but U83R1337W1N463 HP..



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Jan 23 2009, 6:08 am NudeRaider Post #15

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Not like a summoner (with lots of independent summoned units) but more like a flying fortress with a variety of (computer controlled?) guns.

Well yes plenty of hp but only a tiny percentage at start and a non-linear hp gain per level would work.
Like 10k hp, starting with 100 (1%), then 200, then 450, 1200, 3400, 10k

But what I meant that EVERY attack does only 0.5 damage. That would mean with the max. armor of 255 no attack would be allowed to do more than 255 damage (maybe except bosses).

You decide which concept fits your map better.




Jan 23 2009, 6:13 am stickynote Post #16



Quote
U83R1337W1N463 HP..
It took me a while to understand that. That would be a good idea. How is your spell casting system going to work? Are you using a dropship or a starport, or what? Maybe you can give the CC more spells than a normal hero to make up for its shitiness. I have an idea, although it's completely ripped off of DotA, if you use a gateway spell casting system. In DotA, each hero has 4 spells. However, one particular hero uses three of its spells to form 3 spell codes to create new spells. I think, in total, the 3 spell combinations have something like 30 different spells. For example, if the first spell is a, the second spell is b, and the third spell is c, then an example of a spell would be: aab. Another could be "bac".

Quote
Btw. sticky, I commend you for your creativity for the 2 unit hero.
Thanks. It took me a long time.



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Jan 23 2009, 5:41 pm Biophysicist Post #17



Quote
Not like a summoner (with lots of independent summoned units) but more like a flying fortress with a variety of (computer controlled?) guns.
I see. Hm, good idea. Problem is I'm running out of units... I don't have any Scouts, Wraiths, or Carriers left, and I don't want to use the hero Mutalisk for a spell because I wanted to add a Mutalisk character. Also, the Norad II is used for the Battlefrigate, and the Hyperion is used in Disciple of Adun's Adun's Brilliance spell. That means that the only air units I have left for the "guns" are the non-hero Battlecruiser and one of the Guardians. (Although I suppose I could recycle one of the Carriers...) I like this idea, though, and I'll use it if I can.

Quote
But what I meant that EVERY attack does only 0.5 damage. That would mean with the max. armor of 255 no attack would be allowed to do more than 255 damage (maybe except bosses).
Uhm... I'll have to say "no" to that one... (And there are no bosses, this is an AoS. :P)

Quote
How is your spell casting system going to work? Are you using a dropship or a starport, or what?
I'm using a Starport. The Wraith, Dropship, Science Vessel, and Battlecruiser are your spells. The Valkyrie is for upgrading: Build a Valkyrie then press one of the spell buttons to upgrade that spell.

Quote
Maybe you can give the CC more spells than a normal hero to make up for its shitiness. I have an idea, although it's completely ripped off of DotA, if you use a gateway spell casting system. In DotA, each hero has 4 spells. However, one particular hero uses three of its spells to form 3 spell codes to create new spells. I think, in total, the 3 spell combinations have something like 30 different spells. For example, if the first spell is a, the second spell is b, and the third spell is c, then an example of a spell would be: aab. Another could be "bac".
You mean Invoker? I don't think that an Invoker-style system would work in this... For one thing, in DotA, you can type "/invokelist" to list all his spells, but I can't do that without making it confusing ("lol y i have 2 click nexus and build prob to see spellz? dis map sux"). Remember how you were worried Swarmcaster would be hard to use? Imagine that, but over 9000 times worse.

Quote
Thanks. It took me a long time.
Well, the idea looks great. I'm just kind of worried about the Covering Fire spell... It seems like it would be hard to use/confusing for most Bnet pubbies ("howd i die i was invuln HAX U R HAXING!!!!!!11111), and I'd be pretty pissed myself if I died because I miscounted by a second. I have some ideas about it, but I'd like your input first.



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Jan 23 2009, 6:13 pm NudeRaider Post #18

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:TassadarZeratul
Quote
Thanks. It took me a long time.
Well, the idea looks great. I'm just kind of worried about the Covering Fire spell... It seems like it would be hard to use/confusing for most Bnet pubbies ("howd i die i was invuln HAX U R HAXING!!!!!!11111), and I'd be pretty pissed myself if I died because I miscounted by a second. I have some ideas about it, but I'd like your input first.
Please don't tell me you're tweaking that map for the average bnet noobie...

I don't see the problem here. If your unit is so badly injured that it could die the next second then you might consider fleeing instead of risking loss of a unit. The rules are clear, you just have to adjust your playstyle.
Basically that spell prevents a lot of damage from melees, because the enemies have to run from one unit to the next every few seconds. Vs rangers it's not all that effective, but it ensures that no unit gets pounded all the time and dies while the other has full life. Makes microing easier. ;)

Oh and please stop that 1337 language or I'll have to start editing your posts.




Jan 23 2009, 6:21 pm Biophysicist Post #19



Quote
Please don't tell me you're tweaking that map for the average bnet noobie...
I'm not.

Quote
I don't see the problem here. If your unit is so badly injured that it could die the next second then you might consider fleeing instead of risking loss of a unit. The rules are clear, you just have to adjust your playstyle.
Basically that spell prevents a lot of damage from melees, because the enemies have to run from one unit to the next every few seconds. Vs rangers it's not all that effective, but it ensures that no unit gets pounded all the time and dies while the other has full life. Makes microing easier. ;)
Okay, wow, I can't believe I didn't understand that. *facepalms*

Quote
Oh and please stop that 1337 language or I'll have to start editing your posts.
Sorry... *stops*

Anyway, adding them now. I just need to come up with names.

EDIT: Waitwaitwait! What happens if the player casts Squad Tactics when the heroes are pretty far apart? For now, I'm just going to make the spell fail if they are.

Post has been edited 1 time(s), last time on Jan 23 2009, 6:42 pm by TassadarZeratul.



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Jan 23 2009, 6:31 pm Pigy_G Post #20



If there is a CC hero you should make one of it's spells thrusters, which boosts it using mobile grid in the direction is last moved. Also, Abduction. Any heros under the command center are taken "Inside" and dealt damage. :O



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Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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