Staredit Network > Forums > SC1 Terrain > Topic: Dune Strategy
Dune Strategy
Jan 14 2009, 3:13 pm
By: newBorn  

Jan 14 2009, 3:13 pm newBorn Post #1



I'm looking into someone who knows exacly what hes doing when it comes to terrain design. My problem is, im working my ass off to make a Frank Herberts Dune map however based more on the series by Westwood in terms of units and house design.

I've pretty much made the basic triggers, which just need to be implemented and hypertriggered (Shei Hulud, MCV Placement.).

+ additional units switchables, for example for Harkonnen Vulture unit is a Quad (Dragoon.) while for Atreides it stays a vulture.

I got it done, even collecting spice is made auto, u get a reaver which on a spice area gets loaded up, returns to refinery, boom u get credits. I simply used reaver, and the reaver hero for that one.

The problem is, THE TERRAIN :D
yaaaa

maybe it seems rather easy to make a Dune Terrain, since in basics it should be sand only, well it aint that simple, both in the Book series, and the games made by Westwood, the bases resided upon rocky grounds, since on sand buildings were open to the attacks from worms and corrosion.

I figured out this can be easily done without further problems using the SCMDraft flat terrain, and high/low grounds, par example, low ground goes only for rock, and high ground is sand only or vice-versa, the problem is i dont want to much cliffs, or open cliffs at least (so they re just like a bit, and then rock goes to sand like it would be the same lvl. Hope anyone understood my babling. The big deal is, IM HELLA CRAP of terrainer, and if i would start playing with Flat terrain, and high low grounds transfering to look like they re on same level i would probably make it look horrible, 10x horrible.

+Making it with ALOT of locations is out of question, since it would bug out quite soon, and/or i would run out of location slots.

My question is, is there any1 who could do such a map [terrain, i would do all the needed triggs] and make it look UBER GOOD, proffesional etc ;P

I'm gonna throw a concept;

U get to start like in Diplomacy, u choose one house among a few; Emperor, Harkonnen, Ordos, Atreides, House IX, Scavangers, Fremen etc.
Every single house gets their own specials. You harvest spice melange to get cash, there are some special locations, and each players gets missions which are specially driven to get additional cash, and boost morale (gas.) and eventually some specials, either as buildings/locations/units.
Should be quite a simple fun map.

If anyone could help me make the terrain i would be hella thankful, the map should be somewhere around 192x192, sand ofc.

Cheers,



None.

Jan 14 2009, 3:15 pm Pigy_G Post #2



Why not post this in the terrain fourm if it's a terrain request. UMS Mapmaking assistance is mostly trigger based questions, Terrain has its own fourm.



None.

Jan 14 2009, 3:48 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Honestly... too much text.
From what I gathered you only have one problem:
You want buildable rocks and non-builable sand.
Why don't you just say so?

The Starcraft most natural solution to this would be using crags (unbuildable) and sand/dirt (buildable).
Unfortunately you want it the other way round. Which can get difficult.
You could use Dirt as the Rocky (buildable) ground and Sand for non-buildable and cover all sand regions with locations that kill buildings.

Post has been edited 1 time(s), last time on Jan 14 2009, 3:58 pm by NudeRaider.




Jan 14 2009, 5:36 pm newBorn Post #4



NudeRaider u didnt really read my post did u?

I'm looking for someone who could do a decent terrain for a dune with the specifics i asked for.
And yeah i actually know how to make it without any kind of locations, but if i do it, it will look like crap cus im not a terrainer.

I've been making maps for a while now, i wouldnt ask such dumb questions.
Sry for being rude, but i dun like people who read 2 words of a post and they re replying just to get the +1 post.

Edit: Could any admin move this topic to Terrain forums? Thx in advance.



None.

Jan 14 2009, 5:44 pm Pigy_G Post #5



You could place spider mines or burrowed units throughout the area you want non buildable.



None.

Jan 14 2009, 6:05 pm newBorn Post #6



heh.

-Create Map as High Sand whole terrain.
-Cut out the points of High sand with normal level dirt, so u can see the cliffs.
-Make a ring around the dirt terrain of normal [non high] sand
-Close the Map
-Open in SCMDraft
-Open the Square terrain (Flat Ground.) [High sand]
-Fill out the original normal Sand with High Sand using the flat ground option, paint all the cliffs with sand so no cliffs are to be seen.

-Now make a location labelled lets say "Whole Territory" and broaden it around THE WHOLE MAP
-Disable Low Ground, and Normal Ground, leave enabled High Ground, and ALL Air.
-Make a trigger, bring to location "Whole Territory" at least 1 building, kill 1 building at "Whole Territory"

Voila, u cant build on Sand nor Lift off buildings.
Picture:


Now hopefully, u did understand :P the problem is i lack the artistic vision/skill to make it look good with cliffs transisting to sand on some parts, cool dodads and so on. its a problem. for example would be awesome if some parts were half cliffed, and the rest would be open sand to dirt, but ofc staying with the fact that high and low ground are separated buildable and non buildable.

This way i can make it easy build/non build with only 1 location.

I got the concept on the terrain, i lack the skill to do it myself.


Also the triggers are pretty much done.

Post has been edited 1 time(s), last time on Jan 14 2009, 6:17 pm by newBorn.



None.

Jan 14 2009, 7:18 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from newBorn
NudeRaider u didnt really read my post did u?

I'm looking for someone who could do a decent terrain for a dune with the specifics i asked for.
And yeah i actually know how to make it without any kind of locations, but if i do it, it will look like crap cus im not a terrainer.

I've been making maps for a while now, i wouldnt ask such dumb questions.
Sry for being rude, but i dun like people who read 2 words of a post and they re replying just to get the +1 post.

Edit: Could any admin move this topic to Terrain forums? Thx in advance.
I did read it all. But when I reached the end I obviously forgot about the elevation.
Because, and that point stands. It's too much text.
Your post could be condensed to 3 sentences and then there wouldn't be confusion.

Btw. cliffs are no problem imo, as you (or your terrainer) can make the whole map low ground and then just cut high sand and paste it over low sand regions. You overwrite the isom data with that, so you should make sure the terrain is final before you do it.




Jan 14 2009, 7:36 pm Vi3t-X Post #8



Use Null/Creep. :omfg:



None.

Jan 14 2009, 11:11 pm RoryFenrir Post #9



i made a dune map a while ago, it was the battle between the fremen and the harkonen at the end of the first book. The terrain was crap though. I think he wants sand, and then big tall cliffs, mountians, caves, pathways up the mountians, rocks, a patch of spice here and there, and maybe a really deep hole with some water in it. At least thats what i would do for a dune map.



None.

Jan 15 2009, 3:42 am Falkoner Post #10



Have you seen Dune RPG in the DLDB? It's a pretty dang cool map, I'd say it was my favorite RPG for like 5 years, before I found Rush :P



None.

Jan 17 2009, 5:21 pm newBorn Post #11



Quote
i made a dune map a while ago, it was the battle between the fremen and the harkonen at the end of the first book. The terrain was crap though. I think he wants sand, and then big tall cliffs, mountians, caves, pathways up the mountians, rocks, a patch of spice here and there, and maybe a really deep hole with some water in it. At least thats what i would do for a dune map.

Yah, somewhere around the terrain made in Dune 2000 of Westwood would be great. And guess with the concept i did, however the problem is i doubt anyone gonna try and help me on that one, people are busy with their own projects i guess ;/ and well the triggers i did kidna go to trash since without a decent map i wont do this game.

Quote
Have you seen Dune RPG in the DLDB? It's a pretty dang cool map, I'd say it was my favorite RPG for like 5 years, before I found Rush :P

Havent played rush, but i would deny ur taste, if we're talking bout the same dune RPG, it was the worst RPG map i've ever seen, starting from the fact that the author didnt even bother to change any Stat of the units at all [Zergling 35 hp 5 dmg, Hydra 80 hp 10 dmg,] counting the heroes as well, without any decent plot, nor terrain, from what i remember upgrading ur unit was pretty hasle made as well.



None.

Jan 18 2009, 1:36 am LosTZealoT Post #12



If you intend to use triggers to remove n refund building on the sand, than you might was well use sand doodad terrain to make sure the players cannot build their stuff on it. However, if you want them to be able to build on the sand and have some sort of result from it, your methods good.



None.

Jan 18 2009, 5:56 am Filleinconnue Post #13



I'll Take a Crack At It.

Rexy @ useast.



None.

Jan 18 2009, 7:57 am newBorn Post #14



Yay! sum1 gonna try it, i'm gonna PM u asap on US East.

my nick is newborn. [include dot at the end of the name]

thx alot ;)



None.

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