I've pretty much made the basic triggers, which just need to be implemented and hypertriggered (Shei Hulud, MCV Placement.).
+ additional units switchables, for example for Harkonnen Vulture unit is a Quad (Dragoon.) while for Atreides it stays a vulture.
I got it done, even collecting spice is made auto, u get a reaver which on a spice area gets loaded up, returns to refinery, boom u get credits. I simply used reaver, and the reaver hero for that one.
The problem is, THE TERRAIN
yaaaa
maybe it seems rather easy to make a Dune Terrain, since in basics it should be sand only, well it aint that simple, both in the Book series, and the games made by Westwood, the bases resided upon rocky grounds, since on sand buildings were open to the attacks from worms and corrosion.
I figured out this can be easily done without further problems using the SCMDraft flat terrain, and high/low grounds, par example, low ground goes only for rock, and high ground is sand only or vice-versa, the problem is i dont want to much cliffs, or open cliffs at least (so they re just like a bit, and then rock goes to sand like it would be the same lvl. Hope anyone understood my babling. The big deal is, IM HELLA CRAP of terrainer, and if i would start playing with Flat terrain, and high low grounds transfering to look like they re on same level i would probably make it look horrible, 10x horrible.
+Making it with ALOT of locations is out of question, since it would bug out quite soon, and/or i would run out of location slots.
My question is, is there any1 who could do such a map [terrain, i would do all the needed triggs] and make it look UBER GOOD, proffesional etc ;P
I'm gonna throw a concept;
U get to start like in Diplomacy, u choose one house among a few; Emperor, Harkonnen, Ordos, Atreides, House IX, Scavangers, Fremen etc.
Every single house gets their own specials. You harvest spice melange to get cash, there are some special locations, and each players gets missions which are specially driven to get additional cash, and boost morale (gas.) and eventually some specials, either as buildings/locations/units.
Should be quite a simple fun map.
If anyone could help me make the terrain i would be hella thankful, the map should be somewhere around 192x192, sand ofc.
Cheers,
None.