Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Ways of displaying text
Ways of displaying text
Dec 15 2008, 10:30 pm
By: x1101x  

Dec 15 2008, 10:30 pm x1101x Post #1



I was just wondering how many ways of displaying text on the screen in SC, but could only think of two ways, the display text trigger and leaderboards. I was hoping there were more ways of doing this without hacking/modding and that i hadn't thought of them. If you know of any please post.



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Dec 15 2008, 10:37 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

uhm....
there are no other methods to display text directly on the screen.
But I suggest some workarounds:
-set mission objectives
-center on a location where you wrote sth with terrain.
-units build words (writing on minimap)
-write with terrain on the minimap
-edit the fog of war and write sth with it into the unexplored map

you can show numbers easier:
-modify hp/shilds/energy
-modify ressource amounts of mineral patches/geysirs
-leaderboard
-and some others I listed above

Btw, why are you asking this question?




Dec 15 2008, 10:38 pm Pigy_G Post #3



You can display the classic b.net error things like 'You Require More Minerals' and things like that, Or you could use the error messege that happens when you create a unit on a impassable piece of terrain, You can control part of that message by the units name.



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Dec 15 2008, 10:39 pm x1101x Post #4



Why? I don't know. I thought i could do some neat stuff if you could post text in other ways.



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Dec 15 2008, 10:43 pm Biophysicist Post #5



What sort of other ways? There is a control character to center text, and another to right align it. I think.



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Dec 15 2008, 10:48 pm x1101x Post #6



No i don't mean centering or coloring text, just different ways of displaying it. The problem is that the display text function creates text in the same queue as player typed messages, so if you want to show a countdown there it would mean that that player wouldn't be able to read messages. Leadersboards would overcome this problem, except you can't show a leaderboard for just one player, what one player sees on a leaderboard is what every player sees. I was hoping for an alternative way of displaying text, like a way to show information where the 'Nuclear Launch Detected' appears (i know its just white centered, but it doesn't interfere with player messages). Hope this makes sense.



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Dec 15 2008, 11:04 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

We cannot do that. Sry. :(
We are very limited, aren't we? :D




Dec 15 2008, 11:10 pm Biophysicist Post #8



You can use Zerg Control for a countdown. Or a mineral field, but then the player would have to click on it to see the countdown.



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Dec 15 2008, 11:17 pm ForTheSwarm Post #9



Buildings or units arranged in numbers can be seen on the minimap. (ex. some bounds and lurker def xyz)



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Dec 15 2008, 11:28 pm JaBoK Post #10



Take a death counter. When it's set to whatever, display text, make sure it covers your entire screen (with line breaks) preserve the trigger. Use hypertriggers. When it's done, display a null string (Enter 12 times) and set the DC back to 0.



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Dec 15 2008, 11:37 pm Ahli Post #11

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from JaBoK
Take a death counter. When it's set to whatever, display text, make sure it covers your entire screen (with line breaks) preserve the trigger. Use hypertriggers. When it's done, display a null string (Enter 12 times) and set the DC back to 0.
he exactly does not want this.




Dec 15 2008, 11:44 pm x1101x Post #12



What is that null string thing even supposed to do, keep people from sending messages?
Anyways, doesn't look likes there's a way to specifically post text on the main screen other than display text and leaderboards, thanks anyway.



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Dec 15 2008, 11:45 pm badcop Post #13



The null string makes the previous text go away at anytime you desire if it doesn't fade out fast enough.



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Dec 15 2008, 11:55 pm JaBoK Post #14



Ohhh, sorry I misread the post. I thought you were worried about annoying players getting in the way of your text displays. If you want to preserve the ability to chat then yeah, leaderboards and countdown timer.



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Dec 16 2008, 1:28 am Oo.DaMeiN.oO Post #15



For a countdown just use the minereals/gas?

As for other ways of text.. you could always have a cut-off part of the map ( Say bottom )

And like someone said, use units.. but in a triggered way ( would require a lot of locations )

But like.. make the locations spell 1, 2, 3, 4 and make a wait, or if your using hypertriggers make DC's to time them, making them blow up, re-create and repeat until it gets to the next number.



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Dec 16 2008, 1:57 am MadZombie Post #16



You could use wav. sounds that actually say what you want heard. But I think thats kinda impractical...



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Dec 16 2008, 2:03 am Vi3t-X Post #17



Mineral Count Down System with Wav. sounds. Visual and Effect. And if they can't understand that then well... :bleh:



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