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Political Affairs
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Dec 13 2008, 2:58 am
By: KrayZee
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Dec 14 2008, 4:38 am Vi3t-X Post #161



Will there be country backgrounds, minor objectives and/or current problems?



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Dec 14 2008, 4:39 am KrayZee Post #162



Map Updated


- Ideologies will be added in the first post soon of player decision
- Almost 20 players, it now the beginning of the flag designing

Quote from Vi3t-X
Will there be country backgrounds, minor objectives and/or current problems?
All by the player's decision. Certain actions they declare or others declare will force actions if at a bad situation.



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Dec 14 2008, 4:41 am MillenniumArmy Post #163



Krayzee, plz give me an ideology very similar to what I've described myself to be :P



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Dec 14 2008, 4:43 am Corbo Post #164

ALL PRAISE YOUR SUPREME LORD CORBO

I want to start describing Corbonia but krazy doesn't hurry in giving all the data :P
Like population and topology and other stuff regarding kind of resources and such.



fuck you all

Dec 14 2008, 4:44 am HailFire Post #165



Quote from MillenniumArmy
Krayzee, plz give me an ideology very similar to what I've described myself to be :P

A batshit insane theocracy, whose economy is based off of mercenary work and butchering heretics (and subsequently selling their entrails)? :P

EDIT: What would you call that, anyway? :ermm:



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Dec 14 2008, 4:46 am Echo Post #166



So can we write our own plans of economy and stuff or not?



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Dec 14 2008, 4:49 am KrayZee Post #167



Quote from Echo
So can we write our own plans of economy and stuff or not?
Yes. But at the beginning of the game, the Southern Alliance (Kingdom of Bruhna, Corbonia vs Alleria, Thenopia) are at the state of war against the Northern Alliance and vise verse.



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Dec 14 2008, 4:51 am HailFire Post #168



What's with the FOR RENT space? :lol:



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Dec 14 2008, 4:52 am Echo Post #169



Any guidelines you can give us to restrict overpowering?



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Dec 14 2008, 4:52 am KrayZee Post #170



First and last warning.
Quote from KrayZee
- Never question or comment the For Rent.




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Dec 14 2008, 4:58 am KrayZee Post #171



Quote from Echo
Any guidelines you can give us to restrict overpowering?
Finance, exhaustion, opponents, short in supplies, poor training, and disagreements are your obstacles from overpowering. There are many ways to restrict overpowering.



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Dec 14 2008, 5:01 am Centreri Post #172

Relatively ancient and inactive

Kievan Rus

Flag

Economic Policy
Corporations, both internal and foreign have access to the public, leading to a general capitalistic policy. However, the Kievan Rus government has a very large economic sector that dominates the market in arms, medicine, food (buys from farmers at appropriate prices) and all other necessities inside the country. Additionally, the Kievan Rus government reserves the right to interfere with foreign companies wishing to do business inside, up to the extreme of forcibly evicting/attacking/taking them over. This has never happened yet.

Kievan Rus controls the largest reserves of Oil in Europe, being the sole country bordering the Caspian Sea. Main exports are grain, arms, and experience - Vladikavkaz instructors are often sent to train foreign armies for a rather expensive fee. Additionally, Kievan Rus was a pioneer in metals and maintains one of the largest steel producers in Europe, the state-controlled giant Rustal.

The state maintains an extensive tariff system which is used to protect domestic industries. Tariff rates vary from product to product.

Political System
President of Kievan Rus is referred to as the 'Czar' (lul). He is elected by the Duma (parliament), which selects its own members while the overall approval rating is above 50% and who are publicly elected when otherwise. Parliamentary officials can be dismissed if less then 2/3 of the parliament supports them and the Czar wants them gone. Local officials are elected, but the Czar can overrule any election. Courts are closely associated with the state.

Social Programs
Pension is given after the age of 65, give yearly equal to the money you've accumulated and given back to the financial system (by spending it) since birth divided by seventy-five. Public education is free, emphasis put on mathematics, engineering (which is a mandatory class by the age of fifteen) and the sciences. All citizens are guaranteed free health care.

There are three state-controlled universities and other smaller private ones. The three state-controlled ones are 'Kievan State University', 'Valedis University' and 'Vladikavkaz Academy'. The first two are general technical universities with small humanitarian programs, while Vladikavkaz is widely considered to be one of the best military schools on the continent. It owns several of each common war utility for training and advanced tactics classes. Not one graduate from Vladikavkaz has retired with a rank of less then junior officer or the equivalent in other military disciplines. Entry is highly competitive to the state universities, and testing is done to allow the best to enter with no regard to financial status, though families with higher-then-average income are asked to pay a part of the total bill.

A large part of Kievan Rus is used for agriculture, and in order to not let the food supply detract from other areas, prisoners of war are often forced to work on these farms while they learn to speak Russian, at which point they are freed to be constructive in Kievan Rus society (though not allowed to return except under special circumstances). Otherwise, Kievan Rus boasts the usual agricultural workings: farmers on plantations.

Major Cities
Kievan - Capital of Kievan Rus. This is the ruling center, where almost all governing decision-making is done. Home of the 'Kievan State University'. Population of 1.4 million.
Vladikavkaz - Name means "Ruler of the Caucasus". Gigantic city is very heavily fortified. It's maintained by the military, and houses the military industrial plants of Kievan Rus as well as the Port and Shipbuilding facilities. A major center of trade because of it's strategic location as the only Kievan Rus city with access to the Mediterranean. Maintains the most expansive underground transportation network on the continent. Home of the 'Vladikavkaz University'. Population of 2.7 million.
Kirillivan - A large city located near the Caspian Sea, this is the center of trade with Kievan Rus's eastern neighbors. Population of .6 million.
Vladigrad - A city located in close proximity with Kievan Rus's farming sector, this city houses the agricultural sector of the government. Population of .2 million.

Demographics
Population: 7,530,284
Sex: 53% Male, 47% Female
Religion: 47% Russian Orthodox, 39% Atheist, 12% Muslim, 2% Other.
Ethnicity: 82% Russian, 4% Georgian, 3% Armenian, 3% Ossetian, 4% German, 4% Other

History
After successfully breaking off from an ailing Russian Empire in 1773, Kievan Rus was rapidly led by Czar Vladislav to modernization. Kievan Rus was put in major debt by its infrastructural and military development, but was able to pay most of it back through rather heavy taxation through development. German mathematicians, technicians and scientists were paid small fortunes to modernize the Kievan Rus education system.

Foreign Relations
Kievan Rus maintains close relations to the Russian Empire. Additionally, it's a strategic ally of Turkey and Italy, and has made diplomatic overtures to the United States of America. Serbia is considered a strategic ally, and with the Kievan Rus military starting to blossom, expansionist thoughts are becoming the norm.

Post has been edited 8 time(s), last time on Dec 14 2008, 7:03 pm by Centreri.



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Dec 14 2008, 5:13 am Echo Post #173



The Imperial Empire of Scion


Economic Policy
Although there are large corporations, the government has partial ownership of companies, therefore profitting from their actions. There are no lower class because the so called destitutes are employed by the government or works for the military. There is no such thing as a business man or professors. Everyone is employed by interning from an early age.

Political System
There is no such thing as one person ruling this country. It is ran by a parliament of elected officials. There is however a key figure, who is used as a momentumual figure. There are also minor political officials throughout districts in this country.

Military System
The nation of Scion is a peace keeping nation. It is known for its superior air force(Naval Force in early times) and military technology. Although this country will try to avoid wars, it will step in or cause a war for its own interest. The Scion Empire is a semi-military state.

Major Cities
District 1 - The production district and the business - Population - 3million
District 2 - The political district. - Population .5 million
District 3 - The agricultural district - Population 1 million
District 4 - The military intelligence district - 2.8 million


Demographics
Population: 7,432,392
Sex: 51% Male, 49% Female
Religion: 56% Millennium Army, 44% Christian
Ethnicity: 54% of Eurasian decent, 16% German, 10% Slavic, 20% Unknown
Language: 30% German, 29% Arabic, 21% English, 20% Corban

Post has been edited 3 time(s), last time on Dec 15 2008, 1:35 am by Echo.



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Dec 14 2008, 5:23 am Centreri Post #174

Relatively ancient and inactive

I wonder how many will imitate me..

And dammit, place Vladikavkaz already. It's not a capital, but it's a major city. It has to be - my only port city to the Mediterranean. It'll be a large trade center. And my only Naval base, probably.
Quote from Centreri
Krayzee, set up a Kievan Rus port at the intersection of the Black Sea, Kievan Rus, Thenopia and Kalace. The port city's name will be 'Vladikavkaz'.

I don't think there was aircraft in 1800, Echo.. Jesus. Now everyone's going to be going on about how they have superior military technology. What have I started? :(

Post has been edited 4 time(s), last time on Dec 14 2008, 5:35 am by Centreri.



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Dec 14 2008, 5:35 am Echo Post #175



I mean later on.



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Dec 14 2008, 5:57 am Cloud Post #176



I'll join if possible, still reading through the stuff but I'm almost done.



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Dec 14 2008, 5:58 am Echo Post #177



Quote from Cloud
I'll join if possible, still reading through the stuff but I'm almost done.
I told you, you can't. There is only 2 nations left, and two people didn't say it yet.



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Dec 14 2008, 6:11 am KrayZee Post #178



All four Primary Nations begins with 25,000,000 population of the amount of civilians, along with 450,000 in Military power.

All support nations begins with 7,500,000 population of the amount of civilians, along with 75,000 in Military power.

Based on the player's described country, population may vary all around the territory. If the country is expensive, the capital city will be flooded with people. If the country is agriculture, the population is spread apart but not equally. Military power cannot be too powerful at the start, the power can grow stronger through the progression throughout the game. Nobody can declare "My Army is known for its viciousness and deadliness" or "Super technological advancements to kill many people" from the start, they must progress to earn such goal that will fill an advantage.


Depending on the player's description of their country will GREATLY affect the progression throughout the wars and economies. If you happen to contradict your own written description, it is likely that the people of that country will hate their government/leader (Aka the player) and results WILL vary. Anonymous gangs and outlaws will be played throughout each country if necessary. There are many people opposing the alliance of "This country" or war against "This country", be wary. Propaganda may help you to get the enough support but must be strong enough to manipulate them.

The players has the national debt, there are ways to get out of the debt or into an excellent surplus. Selling some land, supplies, slaves, etc. will greatly give players enough money to supply wars, economy, etc. where the opposing side "the consumer" that purchases will receive the benefits from the trade but may lose money. With money, players can have more choices to do actions. Owing another country way too much will earn yourself a giant leap of disadvantages.


Thinking and agreements are very critical. More to write up... soon.



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Dec 14 2008, 6:14 am Centreri Post #179

Relatively ancient and inactive

Define military power... and how much money we start with. And why the HELL does it take six of us to match a primary nation? That's just gay. I understand two, but as it is we're near useless.



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Dec 14 2008, 6:16 am KrayZee Post #180



Quote from Centreri
Define military power... and how much money we start with. And why the HELL does it take six of us to match a primary nation? That's just gay. I understand two, but as it is we're near useless.
Time, patience, excellent leading is a virtue, you can establish a small nation to defeat a giant empire. For example, the Greeks against the Persians or the Finnish against the Russians.

At the same time, the large countries are very busy with other large countries, thus giving slight to heavy advantages for any support nation.



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