Here is my submission, hope you guys like it.
I also attached the map;
the screen shot doesn't show the whole thing.
Post has been edited 2 time(s), last time on Dec 12 2008, 5:46 am by stickynote.
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One question:
Are you able to re-post your submission? I can't find the first competition round thread. Sorry for the inconvenience. >.<
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lol im so out of my leuge with cliffs
for the round i hosted i allowed updates.
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Yeah just be sure to tell me which is your final submitted piece. Updates are ok, or re-entry is fine as well. Deadline is on sunday for any final changes.
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I'd vote stickynote even though Falk got some uber shit
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This took way longer than it should have.
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Very nice sardsim. Of all pieces submitted so far, yours looks the most natural and aesthetically pleasing. No blocks from I could tell (if there were some, it was very little) and has a coastal feel to it with those small cliffs.
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I agree with fwops, Sardism is the best so far.
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Though it does have minor hight problems.
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Though it does have minor hight problems.
Depends how you look at it. Not all terrain is leveled out with stacked levels, there could be slopes that lead from ground to high ground.
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can you be more specific? I'll correct them if you can point them out for me.
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I made something cause I was bored and felt like terraining. It sorta works, but it could be better if I had more time.
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Extended terrain-wise that is by-far the best one, I know who's got my vote
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Hell... I might just make one because I'm bored.
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I wish sc had more water doodads, water looks so plain. Actually the water doodads in twilit aren't bad, but other tilesets need some as well. I like all the entries so far, can't wait for the judging day on monday
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Here is my final and updated entry for the competition.
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I made something cause I was bored and felt like terraining. It sorta works, but it could be better if I had more time.
Uses more sprites than I initially realized, but its still my vote. GJ.
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Ok, I'm going to assume all these pieces are in game playable, so so far everyone has a chance for minerals.
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I made something cause I was bored and felt like terraining. It sorta works, but it could be better if I had more time.
Uses more sprites than I initially realized, but its still my vote. GJ.
I'll vote for you, Jakob
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