You should make the high dirt behind the min-onlys untankable. This map is....interesting...
Too many cliffs, T can tank just about anywhere, and combined with it not being open enough, it pretty much spells doom for Z and P. Also, your execution needs a lot of work. Try being more decorative with your doodads and terrain decoration.
I like the concept. But are the wideness of nat's entrances even? Maybe you should take a look at that.
None.
looks nice, but at the middle left and middle right are some expands, which can be attacked by tanks from behind (on workers) or??
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I'm not used to melee strategy but it seems that only Zerg cannot block their main entrance pretty fast.
Maybe that does matter, maybe not and maybe you should make the entrance with unbuildable ground.
Yea, the new terrain rocks, I loved switching between both pictures [old and new ones] to see all those changing
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