Updated the screenies.
P2 is having a lot of conceptual problems with her spells. For anyone interested in helping me out, here's what I have for her so far. There's been too many spell idea threads so I didn't feel like making another.
0) Pets
Not upgradable, but P2 can choose between 3 pets, all which are blinded. Queen with Parasite and Ensnare, 81 hp 255 armor. Corsair with Dweb, 45 shields, 255 shield upgrades, 1 hp. Science vessel with Def Matrix, 4 hp, 255 armor, always set to 100% hp. Swapping pets takes time. Pets become invinc and given to P12 and run towards your hero. Swap occurs when they reach your hero. Uncloak animation is used when swapping. Swapping sets your mana to 0 and Kerrigan's energy to 100%. Note that Kerrigan has cloak, which costs 250 energy. If a Pet dies, one of the two remaining is randomly chosen to come out, your mana set to 0, and you do not gain the energy bonus for Kerrigan. There is a 5 second cooldown after each swap to prevent uncloak spam.
1) Strafe
Moves up to 11 stacked ghosts owned by P2 on top of Kerrigan to attack. They share her weapon upgrades. If they move off of her, they get moved back. If Kerrigan moves, the spell is canceled. You can Drag her with your pet while she is strafing without canceling Strafe. Uses exploding powerups as animation.
2) Divine Arrow
Creates a cloaked air unit that is ordered to move towards your aerial pet. Suicided scarabs are moved under the air unit periodically to deal damage. Uses exploding powerups underneath the cloaked air unit each time scarabs are moved. Spell finishes when the cloaked air unit reaches your Pet or when your Pet dies.
3) Traps
Creates an invincible zerg egg under your Pet. Maximum is 11 eggs. Canceling the eggs creates a spider mine at the egg which blows up and deals damage. Animation for setting the egg is an exploding spider mine.
4) Drag
Moves units underneath the Pet to itself each time the Pet moves. Up to 11 moves depending on the level before cooldown affects it. Which units can be dragged can be toggled inside the Shuttle (which is the casting unit). Choice are Enemies, P1 Hero, P1 Hallucs, P2 Hero, P2 Dweb, P2 Traps (can only move 1 Egg at a time), P3 Hero, P3 Summons (does not include sunkens). Animation is Feedback on a cloaked stacked Queen.
I need 1 more offensive spell, preferably one that involves the Pet. My current ideas (still unsure) relate to traps.
1) Have another trap that activates when you kill it. It'll be owned by an ally computer player that the enemy will not attack. What kind of trap is unknown. Whether it can block like eggs is unknown. This will be a medium ranged trap compared to the long ranged egg cancel trap as it required the player to attack it. It can also be comboed with any long ranged splash attack, like her bow spell (scarab splash), for a long ranged hit.
2) Create up to 11 spider mines underneath the pet for P2, levels giving it varying speeds. Requires that the egg trap change. This would be a fast attack that doesn't require setup time like the others. Spider mines would have to be weak enough so that players are encouraged to defend them (Dweb, Ensnare, etc.).
Opinions on the two, or additional ideas, are most welcome.
Post has been edited 1 time(s), last time on Nov 21 2008, 10:59 pm by SelfPossessed.
None.