Most of you probably already know about this, but for those who haven't (I just found out about it myself via trial and error), here's an idea for an alternative to vHP.
The Idea:
Protoss Scarabs, under certain conditions, will deal damage without exploding. The one condition that I am aware of is Random Suicide Mission + scarab with hyper triggers, but there may be more. The idea then is to move this scarab underneath an enemy for a single trigger cycle, then move it away. It will deal damage, but you won't see the scarab.
The Pros:
1) You can deal direct damage to an enemy without having to keep track of their hp. Nuff said.
2) Increased damage can be done by moving multiple scarabs underneath the enemy.
The Cons:
1) The targets will run away after getting hit. This only happens if the Reaver that shot the Scarab is still around. Removing the Reaver removes the problem. If you need the Reaver to be around, you can compensate by ordering the unit to move to its original location. However, nearby splashed units are more difficult to compensate for. See part 4.
2) You always need at least 1 scarab available that is not about to die. A storage system is therefore needed.
3) Only targets ground units.
4) Splash damage. Note that you CAN get around this. Move the enemy unit away, put a scarab on it, then move the unit back to its original spot. Cover up the move with an exploding death animation. No splash damage! Note that to implement a spell that hits multiple enemies, you'd need a separate chamber for each individual enemy to guarantee the full damage. It is also possible to utilize alliances; give enemies that you don't want splashed to the computer who owns the Scarabs, then give them back. Splash will be avoided for those enemies.
5) Stacking scarabs isn't perfect with a single move (teleport) trigger. For some reason, it one additional trigger cycle (even if you copy/paste the teleport triggers) for scarabs to stack. You therefore want to move the scarabs on top of each other for an additional trigger cycles before using them to attack. Note that this only works with Random Suicided Scarabs; normal ones will never stack properly. Random Suicided Scarabs will EVEN STACK UNDER BUILDINGS.
6) Due to the nature of Starcraft, the victims get vision of the Reavers. It's the same thing as how you get vision of a Siege Tank on top of a ledge when it hits you. Compensating can be done by giving the unit to a computer player to get hit so that the player never sees the Reaver, or remove the Reaver that fired the Scarab altogether.
7) Targeting is a bit strange due to the nature of Random Suicide. Random Suicide first randomly chooses an enemy player (1-8), then picks the nearest unit of that player to attack. As such, the most consistent way to use this system is to then set aside another computer player to act as the target for the Scarabs. Burrowed Devouring Ones are recommended due to their small size and lack of built in AI. Note that Scarabs will not attack burrowed units owned by P9-11 even if they have vision of them.
8) Every Random Suicided Scarab attack appears to be counted towards an attack sprite. I believe Starcraft has an attack sprite limit of 100 at a time. This means that if there are too many units and spells happening simultaneously, some attacks will misfire. There are solutions. One is that the storage system immediately moves the Scarab to a location where it cannot attack another unit. The second is to check if there are too many scarabs attacking on the map. If there are, you have to delay spells by 1 trigger cycle. A third possible solution is to modify your spells such that increased damage results in the Scarabs staying out longer rather than increasing the number Scarabs moved. A fourth solution is to use more computers, each one representing several different binary countoff amounts. IE Player 8 will have scarabs that deal 1 damage and will be used for 1, 2, 4 and 8 damage amounts. Player 7 will have scarabs that deal 16 damage due to upgrades and will be used for 16, 32, and 64 damage. So on and so forth.
Ways to Store Scarabs:
SEE THE MOST OPTIMAL SYSTEM YET AT http://www.staredit.net/topic/6949/
Post has been edited 25 time(s), last time on Apr 12 2009, 6:04 am by SelfPossessed.
None.