Staredit Network > Forums > Modding Assistance > Topic: "Script 1643" Error
"Script 1643" Error
Nov 10 2008, 7:35 pm
By: Hercanic  

Nov 10 2008, 7:35 pm Hercanic Post #1

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Quote from Starcraft
ERROR
script 1643 does not exist

Anyone ever encounter this crash-to-desktop error before? I was conducting some tests in a simple test mod, so I've only changed two things in Units.dat and am using FireGraft to make the auto-loader. I'm going to isolate each change and see what the cause is. Just curious if I've "discovered" a new named error. =oP

Edit:
Interesting. I replicated the crash, but this time it's "script 1663". I made the Engineering Bay "Require Psi", and everything worked as I'd hoped. Then I tested destroying the Pylon and rebuilding it. The game crashes after the Pylon is rebuilt, but only if you select the Engineering Bay. Seems it doesn't know how to handle re-powering the building, yet it shut down ("unpowered") just fine when the Pylon was first lost.

Post has been edited 1 time(s), last time on Nov 10 2008, 7:44 pm by Hercanic.




Nov 10 2008, 8:36 pm Symmetry Post #2

Dungeon Master

http://www.warboards.org/showthread.php?t=37857

They had a similar problem, but it doesn't seem like they found a solution. Perhaps the discussion may help, though.



:voy: :jaff: :voy: :jaff:

Nov 10 2008, 9:32 pm Hercanic Post #3

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Ah, okay, that makes sense. There is an Enable iscript animation that deals with psi power, which is why the Photon Cannon looks the way it does when unpowered. That's what is missing from the Engineering Bay, and why it crashes only when it's re-"enabled".




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Vrael -- I won't stand for people going around saying things like im not a total madman
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