Some of these may be intrinsically impossible, however. Do not let that discourage you from trying others.
You have until April 1 to submit your solutions. Peace;
JUNGLE:
-Well-blended (no blocking) raised jungle ramps of all four orientations with correct vision/hit%.
-Well-blended inverted temple ramps with correct vision/hit%. 1 extra point for making it extensible (e.g. can be widened).
-High temples (temples that appear to be more than 2 matrices tall)
-Elongated temple ramps to go with the higher temples
-Stacked temples without blocking
-Temple "bridge" connecting high jungle and low jungle through a cliff
-"Ruins" ramps connecting dirt with high ruins to create a pseudo high-ground patch. Note that you must actually make it visually appear as high ground, not just replace the center of a ruins blotch with "high ruins".
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-Backwards temple ramps that don't suck
-Ruin-clff-high ruins
-Jungle-cliff-high jungle with no dirt
-Beach
BADLANDS:
-Elongated/backwards "structure" ramps
-Using aesthetically pleasing "structure" bridges connecting two bodies of cliff.
-Well-blended ramps not involving grass
-Buildable structure?
-Create a set of walkable (completely walkable, meaning ultralisks may pass through) but unbuildable tiles for at least 2 of the 5 typically buildable terrain types (high/low dirt, high/low grass, asphalt). 1 extra point for 4, and another extra point for all 5.
-An extremely high cliff with an extremely long ramp
SPACE PLATFORM:
-Low Platform/Rusty Pit ramps.
-Elevated catwalk on top of high platform without blocking.
-"Double ramp" connecting any "high" terrain to "low terrain" without an intermediate transition
ASH WORLD:
-Create
DESERT: (Some of these have probably been done before, tell me if that is the case)
-Extended/backwards Sandy Sunken Pit ramps
-Extended/backwards high dirt ramps
-Extended/backwards compound ramps
-Extended bridges
-Ramp from low sandy sunken pit to high sandy sunken pit
ICE WORLD:
-Extended/backwards Ice ramps
-Extended/backwards high snow ramps
-Extended/backwards outpost ramps
-Stacked outposts with correct vison/hit% (2 levels is good)
TWILIGHT WORLD:
-Horizontal/vertical ramps
-Extended/backwards Sunken Ground
-Extended/backwards high dirt ramps
-Backwards basilica ramps
-Extended bridges
-Bridges through something other than water
-Ramp from low sunken ground to high sunken ground
I'll post more challenges as I think of them, and on other tilesets.
EDIT>
Scoreboard:
KrayZee: 8
DavidJCobb: 6
Heidi Klum: 2
Post has been edited 16 time(s), last time on Mar 14 2010, 6:31 pm by Aristocrat.
None.