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junk yard dog, not working

Creator: lilneo
Time: Oct 28 2007, 2:56 am

Post #1     lilneo Oct 28 2007, 2:56 am

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ok so, i have a location called crazyness and in the trigger for p1 i have
Quotealways();
runaiscriptat(set unit order to: junk yard dog,crazyness);
preservetrigger();
(thats done in starforge) and it wont do anything, if i put units in that location nothing hapens, i think i remember the location havint to fallow the unit or something but im not sure, why wont it work?
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Post #2     Kenoli Oct 28 2007, 4:48 am

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I guess it doesn't work because Player 1 is human.
Most AI Scripts only function for computer players.
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Post #3     Akar Oct 28 2007, 5:11 am

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Peaceful Warrior
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there is no such crazyness (which is spelled craziness) part in the AI scripts.
(user posted image)
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Post #4     Fwop_ Oct 28 2007, 5:15 am

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A 43 minerals well spent.
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Craziness was the location name.
And yeah, scripts such as junkyard dog don't work for human players.
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Post #5     lilneo Oct 28 2007, 6:42 pm

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ohhhhhhhhh, thank you, yea i didnt know that, I LEARNED SOMETHIGN TODAY :D
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Post #6     payne Oct 28 2007, 11:25 pm

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In fact... it's his dad! MWAHAHA! >:D
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I have a question about that script :
If I set a trigger wich runs it constantly at a certain place for a certain unit of a certain computer player and when that unit gets off the location, I have an other trigger wich give it an order to go back to the location.
Why do, once it get back into the AI location, the script doesn't run anymore? :S
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Post #7     O)UnholyUrine Oct 29 2007, 12:13 am

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ZeekyBoogyDoog~
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There's a way to Kind of do Junkyard Dog (crazyness) for Human players...
U can just have like .. multiple locations around the map...
Hyper Trigger

Randomize triggers.. make it so that it orders human units to move to the locations around the map... but it's randomize so it'll move randomly.. like Junkyard dog
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