Deus Vult!
You are the king of any nation of your choosing in 1066 medieval Europe. Choose actions wisely for they may change the course of your kingdom.
Dissent. Prestige. Piety. Wealth. These four things are stats that will contribute on how your nation takes to you. Dissent is disliking from your own people of you. Prestige is how the rest of the world views you. Piety is how holy you are. (Or at least perceived holiness since killing 2000 Muslims isn't exactly considered holy today, but back then God loved you) and Wealth is self-explanatory.
The city system will be takeable gateways while the units will have a paper-rock-scissors sort of balance. Cavalry dominates Infantry. Pikeman kill cavalry. Infantry kill pikeman while archers act as support for infantry.
I'd also like to add i'm adding a new mobilization idea in. As in, a dark templar is the unit to build for conscripts. It builds but get this. Your dissent goes up AND the province has a chance of denying or accepting your mobilization request depending on how stable your nation is. Building a probe from the nexus is Mass Mobilization and greatly tests the loyalty of your subjects.
Confirmed playable countries:
England
Scotland
France
León
Castile
Almoravids
Denmark
Byzantium
Kievan Rus
Hungary
And i'm not exactly sure how i'll incorporate the Holy Roman Empire in this one. Most likely a small province in it IE Bohemia
Previews:
Post has been edited 1 time(s), last time on Oct 27 2007, 4:48 pm by ColdFusion.
None.