Staredit Network > Forums > SC1 Terrain > Topic: Map Request
Map Request
Dec 29 2009, 9:09 pm
By: Sacrieur  

Dec 29 2009, 9:09 pm Sacrieur Post #1

Still Napping

Okay, so I'm pretty good at triggers, but when it comes to terrain I'm not exactly shining brightly. So I'm requesting help from you guys for a map. Here we go:

Specifications
- 64x64
- Jungle

Details
You can use anything available to you for the terrain. Add as much variety as you want. The only thing I ask for is to minimize narrow winding pathways to almost nothing, leave plenty of space in paths (this is for the AI's sake. Also, leave room for a base about 15x15 matrix squares on two sides of the map. Also leave a 64x10 strip at the bottom for trigger stuff. Doodads are optional, but they would be a nice addition. Stacked cliff and other stuff are fine as well. Basically just go nuts, but leave a bottom strip, wide paths, and room for two bases.

Background
I'm making this map for a proof-of-concept intelligent AI. The system will be designed so that two computers will face off each other until one is victorious by either eliminating all of the other computer's men or destroying the enemy HQ. This is for a separate map I'll be making called Battlefront. For that too I will be needing terrain, but when the time comes. I have much work to do before then developing and streamlining systems since the map will feature so many new things.

Thanks ahead of time :D



Post has been edited 1 time(s), last time on Dec 30 2009, 5:21 pm by Apollo.



None.

Dec 30 2009, 12:16 am Super Duper Post #2



It would help if you made a MS Paint quick drawing of what you want :/



None.

Dec 30 2009, 4:31 am samsizzle Post #3



can the bases be in the top left and bottom right corners?



None.

Dec 30 2009, 5:20 pm Sacrieur Post #4

Still Napping

OP updated with better information.



None.

Dec 30 2009, 8:24 pm samsizzle Post #5



I can do that but im afraid it wont be really detailed because im out of time on a whole bunch of things.



None.

Dec 31 2009, 3:58 pm Super Duper Post #6



Quote from samsizzle
I can do that but im afraid it wont be really detailed because im out of time on a whole bunch of things.
Eh, Ill do it.

Expect it in 1-2 days.



None.

Dec 31 2009, 4:04 pm Sacrieur Post #7

Still Napping

Don't need it to be exceptionally polished. Just something good done well.

Also thanks :D



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: Roy