Specifications
- 64x64
- Jungle
Details
You can use anything available to you for the terrain. Add as much variety as you want. The only thing I ask for is to minimize narrow winding pathways to almost nothing, leave plenty of space in paths (this is for the AI's sake. Also, leave room for a base about 15x15 matrix squares on two sides of the map. Also leave a 64x10 strip at the bottom for trigger stuff. Doodads are optional, but they would be a nice addition. Stacked cliff and other stuff are fine as well. Basically just go nuts, but leave a bottom strip, wide paths, and room for two bases.
Background
I'm making this map for a proof-of-concept intelligent AI. The system will be designed so that two computers will face off each other until one is victorious by either eliminating all of the other computer's men or destroying the enemy HQ. This is for a separate map I'll be making called Battlefront. For that too I will be needing terrain, but when the time comes. I have much work to do before then developing and streamlining systems since the map will feature so many new things.
Thanks ahead of time
Post has been edited 1 time(s), last time on Dec 30 2009, 5:21 pm by Apollo.
None.