Very nice summary...
TwoAs it turns out, Several problems for me:
1) Reveal - I don't get it... is it supposed to work at night? ... . Isn't it a little OP for people who are attacked and are running away?
2) Footprints haven't been used very often as it doesn't really tell u much, and Investigate takes too long to work (I noticed that the higher the sleep meter, the better it is... maybe that has something to do with it.. maybe)
I am iffy about the Duel Mode. It is already pretty difficult to be a Mafia and be able to get down to the last civ. Because, the mafia is in the minority, he has to either trick the other players to kill each other, or kill them himself. If i was a townie, i'd just go for broke and recruit as many houses as possible, and stay close to areas around my manor....
Townies already have a huge advantage.. and now, the Mafia has to duel the townie? Unless the mafia was able to trick everyone... (Tho I've done so twice out of the two times I was mafia.. cause no one expects a loud mouth like me to actually be the Mafia).. the Mafia ppl probably had to get their hands dirty... and not go around recruiting houses...
Since the Duel mode is based on the amount of houses you've recruited... I really donno...
In the real life Mafia game (played with cards... or some kind of randomizer) ... When it's down to the last 2 people (or when Mafia # = Townie #) the game is done, because the Mafia should have already won (They can't be voted out, and they'll just kill the last townie that night)...
It's my opinion that it's not too thrilling to be the Mafia ... I'd have to be so careful to trick everyone // kill everyone and conceal myself.. but then when I've finally killed all the people except one guy, and I still have a 50/50 chance to lose.... Not that cool.
I really Like the Hide ability. Tho it really is the only advantage (other than pings) that the Mafia get. The sleep pattern discrepency is a good and subtle thing that is hard to notice, but people who are aware will notice.
I'm also iffy about the corpse.. People (pubbies) jump on the first person who kills anyone... and with corpses, this just FURTHER discourage the assassination of people... i.e. makes the game less exciting..
I know it's supposed to be a Puzzle//Mind Fuck game more than an Action game.. But I just feel there is a serious lack of incentives to kill other players (Other than you wanting to be a bitch
)
EDIT: Oh Right! When examining the corpses and getting the clues.. how're you gonna account for the players that are not there, since your clues should point to two players? (Tho u've probably made clues for all possible combinations already lol)
EDIT2: My light bulb of ideas just flashed while I was in the showers
.. What if a player can carry the corpse and choose to bury it? I haven't figured out what would be the best mechanism, but probably just having the drone given to the player who chooses to pick it up and have it follow the person is good enough. Then have the drone bury and use burrow detection. Throw in a timer in which the person has to be next to his/her drone until the drone is fully buried. If he moves, order the drone to move to him.
This is a good mechanic as it (somewhat) solves (in my opinion) two problems that I've listed above. One, it solves the uselessness of footsteps, as now they have a use in leading you to the buried corpse. Two, the rather discouraging corpse can be taken care of... And it's a pretty exciting and realistic thing to do...
Yeah, you've said that it's possible to "get rid of" the corpse.. but it just seems cooler to carry the corpse around.. lol..
btw.. i still feel a money system rather than a mana system works better.. it's more realistic and it's also more scary... it also gives incentive to kill, giving both the Townies and Mafia players more variables to deal with. It works well with the corpse idea too, as it provides a consequence for taking others' money.
Moreover, it gives players the need for revenge.. This will exponentially increase the popularity of your map, and ... PROFIT!
Lastly.. can u decrese the E amount needed for cloak? :\ .. it's rather annoying low. Ppl need to use it right away.
Post has been edited 2 time(s), last time on Jan 24 2010, 9:09 am by UnholyUrine.
None.