Staredit Network > Forums > Modding Discussion > Topic: 24-hour Modding Contest!
24-hour Modding Contest!
Dec 2 2009, 5:01 am
By: Sand Wraith  

Dec 2 2009, 5:01 am Sand Wraith Post #1

she*


We mod Starcraft.


The folks (Voyager) at ModCrafters invite you to a modding contest of mind-blowing awesome!

Quote from Voyager
I'm interested in hosting a very rapid modding contest - a total of 24 hours from start to finish.
[...]
The contest will be from noon EST on Saturday to noon EST on Sunday. Entries can be PMed to me [...] at SEN.

On Saturday December 5, 2009, a 24-hour modding contest will begin at 12:00PM EST. It will last until 12:00PM EST on Sunday December 6, 2009. That means all participants have at most 24 hours to create a mod and submit it to Voyager himself (Personal Message link)!

Quote from TL;DR
Start: Sat. Dec. 5, 2009 - 12:00PM EST
End: Sun. Dec. 6, 2009 - 12:00PM EST
Submission: PM entires to Voyager!

Original ModCrafters' thread: here.

Post has been edited 1 time(s), last time on Dec 2 2009, 9:51 am by New-.Hydrolisk.




Dec 2 2009, 9:23 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from TL;DR
Start: Sat. Dec. 5, 2009 - 12:00PM EST
End: Sat. Dec. 6, 2009 - 12:00PM EST
Submission: PM entires to Voyager!
wut? Two saturdays? Saturday 5th and saturday 6th????



fuck you all

Dec 2 2009, 9:52 am Sand Wraith Post #3

she*

I apologize. I'm incredibly exhausted. Thank you for spotting the error. I hope to see your mod (since you are definitely going to make one).




Dec 5 2009, 5:06 pm Doodle77 Post #4



BEGIN!



None.

Dec 5 2009, 6:24 pm Biophysicist Post #5



My entry is done. Took a total of one hour and 21 minutes.



None.

Dec 14 2009, 3:22 am Vi3t-X Post #6



I just found out about this right now. When's the next one? :P



None.

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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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