Staredit Network > Forums > Modding Discussion > Topic: 24-hour Modding Contest!
24-hour Modding Contest!
Dec 2 2009, 5:01 am
By: Sand Wraith  

Dec 2 2009, 5:01 am Sand Wraith Post #1

she/her


We mod Starcraft.


The folks (Voyager) at ModCrafters invite you to a modding contest of mind-blowing awesome!

Quote from Voyager
I'm interested in hosting a very rapid modding contest - a total of 24 hours from start to finish.
[...]
The contest will be from noon EST on Saturday to noon EST on Sunday. Entries can be PMed to me [...] at SEN.

On Saturday December 5, 2009, a 24-hour modding contest will begin at 12:00PM EST. It will last until 12:00PM EST on Sunday December 6, 2009. That means all participants have at most 24 hours to create a mod and submit it to Voyager himself (Personal Message link)!

Quote from TL;DR
Start: Sat. Dec. 5, 2009 - 12:00PM EST
End: Sun. Dec. 6, 2009 - 12:00PM EST
Submission: PM entires to Voyager!

Original ModCrafters' thread: here.

Post has been edited 1 time(s), last time on Dec 2 2009, 9:51 am by New-.Hydrolisk.




Dec 2 2009, 9:23 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from TL;DR
Start: Sat. Dec. 5, 2009 - 12:00PM EST
End: Sat. Dec. 6, 2009 - 12:00PM EST
Submission: PM entires to Voyager!
wut? Two saturdays? Saturday 5th and saturday 6th????



fuck you all

Dec 2 2009, 9:52 am Sand Wraith Post #3

she/her

I apologize. I'm incredibly exhausted. Thank you for spotting the error. I hope to see your mod (since you are definitely going to make one).




Dec 5 2009, 5:06 pm Doodle77 Post #4



BEGIN!



None.

Dec 5 2009, 6:24 pm Biophysicist Post #5



My entry is done. Took a total of one hour and 21 minutes.



None.

Dec 14 2009, 3:22 am Vi3t-X Post #6



I just found out about this right now. When's the next one? :P



None.

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[06:50 am]
Suicidal Insanity -- ok, nice
[03:16 am]
Corbo -- and by too I meant again xD
[03:15 am]
Corbo -- hey si, i might have something cool to show you soon too
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[2019-3-18. : 1:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[2019-3-18. : 1:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
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