12. Crimson Wolf - For being deemed the easiest to play. For being super fast. For having a spell that auto-tracks enemies you hit it with, letting you run to safety.
My point is that someone who loses can make a case against ANY hero being OP because all of the heroes are very unique and very strong if used correctly. That is why I think such a rule is pointless.
Two things.
1. First protoss is easiest to play, now CW!?!?!!?! I beg to differ. If you go early game, you lose out late game, and can be struggling to get exp. If you go for late game, you have a damn hard time doing ANYTHING early game, except (maybe) escaping some of the weaker spells/ones that dont last long at night. Also, i dont think CoC is as amazing as you make it seem to be.
2. Such a rule is not pointless, when used well.
Considering dota has around 100 heroes, we divide 100 by six, getting 17. Thats approximately one ban per team per 17 characters.
Youve got to consider the fact that, as more heroes come into play, each hero fills a smaller and smaller niche (assuming the game is balanced) and as such, we add about three to give us the setback for when we would be able to accept one ban per team. We end up at 20. If HS had anywhere near 20 heroes, i would be in favor of this.
Also, the reason that any person can argue about any char being OP, is likely because they are in some aspect. The game is just starting, dont tell me its balanced fully!
Side Note: Fat flying pigs, you gonna respond to my post about being on your team?
It also means you don't have to wait on the mapmaker to patch obvious imbalances.
DotA has a fully and completly balanced version, and therefore this is irrelevant in the case of bans and their being in DotA
I am with you for 'serpentine' style picking though. This 1. Eliminates any unnoticed (as im sure there is) imbalances from the 10 mineral gain from random (Norm said his was a good random generator, but with timing and the correct mains, youll gain $10 mins and have a char your good with every time!) and allows players to not get forced random if they cannot decide fast enough due to all their mains being taken.
None.