Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Vortex(n)
(2)Vortex(n)
Nov 28 2009, 9:56 pm
By: Dem0n  

Nov 28 2009, 9:56 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

Here's another 2-player jungle map. The start locations are the bottom left and top right corners. The two mineral groups are stacked five times each with values of 0 (I'm not sure if this is a good idea). Not much else going on in here. Should I add another expo somewhere on the map?






Nov 28 2009, 10:08 pm Symmetry Post #2

Dungeon Master

Cliffs outside nats seem horribly exploitable for T. Seems like it would be way too easy to contain in TvP.



:voy: :jaff: :voy: :jaff:

Nov 29 2009, 10:28 am BeDazed Post #3



Well, it does follow some cool concept. You should widen the mid ramps, so P can execute flanking a bit easier.



None.

Dec 6 2009, 8:56 am AngerIsAGift Post #4



After looking at two melee maps here at SEN it's hard to believe that on iCCup only Korean made maps for proleague are ever used. >.>



None.

Dec 6 2009, 1:50 pm BeDazed Post #5



Well, they're more balanced. Making it look good and balancing it are completely separate things.



None.

Dec 6 2009, 6:11 pm AngerIsAGift Post #6



Quote from BeDazed
Well, they're more balanced. Making it look good and balancing it are completely separate things.

Korean maps in proleague are regularly imbalanced, take a look at outsider.



None.

Dec 6 2009, 10:33 pm BeDazed Post #7



Which is why the imbalanced ones hit the dirt faster.



None.

Dec 7 2009, 1:02 am Dem0n Post #8

ᕕ( ᐛ )ᕗ



I made the expos at 6 and 12 shorter so that there's more room in the middle. Also, I put blue's geyser in the nat above the minerals so that it can be protected easier and will not get in the way of units. I know I need another pair of expos, but I don't know where to put them. Do you guys have any idea?

EDIT: I just realized that the blocked ramp leading to blue's expo disappeared. It's been re-added into the map.




Dec 7 2009, 6:03 am AngerIsAGift Post #9



Blue storm had 8 bases total and 2 of them were mineral onlies, if all your expansions are gas, I think you're good. but if you think you really need expansions I suggest hard-to-defend expansions near and/or around the middle or symmetrically placed on the middle left and middle right somewhere.



None.

Dec 7 2009, 8:26 pm Super Duper Post #10



I know that Tanks + Ebay = Win on this map.



None.

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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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