I ripped a bunch of graphics from a game called FreeSpace 2. They look great in-game (unless your Polaris), but there's a problem. The graphics are very dark, and when I convert them to SC's palette, parts of them turn totally black. This is fine until one flies over something else, because parts of whatever it flew over show through due to the fact that black = transparent. So, is there any way to change the transparency color? <3 anyone who helps.
None.
PyMS and ProTRG developer
The newest versions of PyGRP and SFGRPConv both have the option to choose a different palette index for transparency.
Edit: Another option is just modifying your unit palette so index 0 is not black (or any color that might appear in your grp).
Post has been edited 1 time(s), last time on Nov 21 2009, 4:51 pm by poiuy_qwert.
ALL PRAISE YOUR SUPREME LORD CORBO
How and what are you using to port them?
What format are the graphics files stored in?
fuck you all