Demonic, [v1.01]
Post #1
DevliN
Oct 5 2009, 9:58 am
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SOMETHING STATUS GO
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![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #2 laffo16 Oct 5 2009, 3:30 pm
Post #3
DevliN
Oct 5 2009, 7:30 pm
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SOMETHING STATUS GO
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Thank you for the input. The units were supposed to stop before that bridge. I basically had it set so that you'd have to face that last challenge alone.
The second boss was supposed to have a second mechanic involving scarabs, but I didn't get it working properly before the contest's deadline. That's definitely something I'll look into for a future release. ![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #5
DevliN
Oct 8 2009, 5:03 am
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SOMETHING STATUS GO
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Thanks. I'll look into that, they should be removed after a death timer resets, but I'll add a fail-safe.
![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #6
yoonkwun
Oct 11 2009, 9:06 pm
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Looks like good work from what I played. The intro and up to the first boss was nice, I liked the simplicity and clear explanations. However I never got to fight the first boss since I accidentally ordered the kerrigan to move far away backwards right before it was given to a computer and I never got control of it again. The boss kept saying "Run, demon".
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Post #7 Fierce Oct 11 2009, 10:59 pm
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Great map. I'll definitely look forward to future releases!
Couple of bugs though: 1.) The archons after the first boss hurt me a lot. I got away but they pushed me ahead where I had 20 marines on top of me and I had very low health so it took a while to heal. 2.) Before the 1st boss a glitch occurred where the Demon would run back and it kept saying "Run away, Demon." and the Demon would never go up to the boss. This occurred because of some of the marines I had left alive. I ended up dieing but luckily I just saved a bit before that part. Overall, this map was great Moaaaaaaaaaaar pl0x. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #8
Tempz
Oct 12 2009, 3:12 am
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What a caterpillar calls death a master calls a butterfly.
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Yoonkwun i got the same glitch...
This is how it went, when the scout runs away and you still at entrance a switch then is set. That run demon is only activated after you've gotten there and killed the boss canceling out the switch. I'll check the map see what you did devlin. ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #9
DevliN
Oct 12 2009, 7:31 am
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SOMETHING STATUS GO
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It's not so much a glitch as is it just my laziness. I did about 50% of this map two days before the contest was over.
These are more issues I can take care of when I have time to work on this map. EDIT: Ideally, after all the buildings in in that asphalt area are destroyed (by all, I mean the Barracks and Bunkers), the demon is given to P2 and ordered to move to the boss. After a few lines of dialog, the demon is given to P1. If the bunkers die and the demon isn't in that area, I can see it never being given to P2, but giving it to P2 and not giving it back is something I should look into. It's late and haven't given much thought to it, but I'm sure it's an easy fix. ![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #10
Tuxlar
Oct 12 2009, 11:18 am
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Nice. Reminds me a bit of the Warcraft 3 undead campaign.
Managed to kill that final boss wraith by the skin of my teeth by cloaking and moving out of its attack range long enough to charge up one last psi storm. I think I squandered my first goliath by trying to move it with me, so supposedly it had more HP than it was supposed to by the time all 4 gols were dead. ![]() ![]() ![]() ![]() ![]() ![]() For science.
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Post #12
MC˛poiuy_qwert
Oct 20 2009, 10:28 pm
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PyMS and ProTRG developer
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lol its "God save us" but the guy obviously dies in mid sentence
This post was edited 1 time, last edit by poiuy_qwert: Oct 20 2009, 10:38 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() We mod Starcraft. PyMS (Forums/Local) | FNTGen | ProTRG (Local) | LocUnlock | BWAI Launcher BroodWarAI.com (Forums) | StarCraft: Team Fortress (Forums/Local) |
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haha.
However everything else from what I saw worked flawlessly and I loved the concept, great job.

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