I was just wondering if there is one... probably not but its worth a shot.
None.
http://farty1billion.dyndns.org/EUDDB/?pg=ref&a=unitnode+0x54 - BYTE bMainOrderTimer
+0x55 - BYTE bGroundWeaponCooldown
+0x56 - BYTE bAirWeaponCooldown
+0x57 - BYTE bSpellCooldown
If you're looking for "unit 1: 0x5826e40" you're not going to find it.
add 4C to the unit's HP address, and you'll get the main order timer address, which will also give you all the cooldowns. As long as it's bigger than 256, the unit is in cooldown. As for unit to unit, I don't know the difference between units. You'll do best to place 3 units, find the hp for all 3 of them, then find the difference. The first unit will be at the start of the memory, the second unit will be at the end of the memory.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
>be faceless void >mfw I have no face
OK wait, so to detect cooldown, we find the unit offset, then add 4C to it, and the trigger has at least 257?
So perfect ammo systems! Woo!
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
at least 256, i mean. And no, you add 4C to the unit's hp address (4B if you find the HP in game, and end up with some address that doesn't end in a 0, 4, 8, or C). You add 0x54 to the unit offset. Since HP is 0x08, you only have to go up another 0x4C. I believe halloween priest did this already, though. I didn't bother enough to find out how it works though.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"