Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUD Unit Cooldown address database.
EUD Unit Cooldown address database.
Oct 4 2009, 3:38 am
By: samsizzle  

Oct 4 2009, 3:38 am samsizzle Post #1



I was just wondering if there is one... probably not but its worth a shot.



None.

Oct 4 2009, 4:54 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://farty1billion.dyndns.org/EUDDB/?pg=ref&a=unitnode
+0x54 - BYTE bMainOrderTimer
+0x55 - BYTE bGroundWeaponCooldown
+0x56 - BYTE bAirWeaponCooldown
+0x57 - BYTE bSpellCooldown
If you're looking for "unit 1: 0x5826e40" you're not going to find it.

add 4C to the unit's HP address, and you'll get the main order timer address, which will also give you all the cooldowns. As long as it's bigger than 256, the unit is in cooldown. As for unit to unit, I don't know the difference between units. You'll do best to place 3 units, find the hp for all 3 of them, then find the difference. The first unit will be at the start of the memory, the second unit will be at the end of the memory.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 4 2009, 8:36 am Jack Post #3

>be faceless void >mfw I have no face

OK wait, so to detect cooldown, we find the unit offset, then add 4C to it, and the trigger has at least 257?
So perfect ammo systems! Woo!



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 4 2009, 7:13 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

at least 256, i mean. And no, you add 4C to the unit's hp address (4B if you find the HP in game, and end up with some address that doesn't end in a 0, 4, 8, or C). You add 0x54 to the unit offset. Since HP is 0x08, you only have to go up another 0x4C. I believe halloween priest did this already, though. I didn't bother enough to find out how it works though.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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