If you want to consolidate this post into one of the existing blendings threads, go ahead. Otherwise you guys could just use this one for Badlands stuff (and, implicitly, create others for the other tilesets; which is what I'd recommend, personally).
Tux's Badlands Blends Collection 2.0A 'fairly' comprehensive collection of blendings for the Badlands tileset. Probably could use some better building samples and some more doodad remixes. Not enough ramps, too.
You may remember these, but I cannibalized a few more blends from some of my other maps and added it to this compilation. Feel free to do what you like with it.
Bottom half is scrap stuff, but if you find anything useful from it go ahead and use it.
I tried to isolate individual blends into their own little minimal tile components as much as I could, too. That should be useful for making brushes or remixing with other blends.
Post has been edited 2 time(s), last time on Sep 9 2009, 5:48 pm by Tuxedo-Templar.
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I'm going to begin (and finish) my tutorial on making basic Badlands cities and buildings alike, as well as making parks (possibly) and all those other wonderful things. I'll post it in this thread when I'm finished.
Before getting too far, you should try to ensure what you're covering won't
overlap. Most of the blend composing of badlands buildings is really about violating the isometric constraints of the terrain to make a stack, so if you're going to discuss that you could be better off splitting off another article to generalizes for all stack blends, really (like making tall cliffs instead of tall buildings, etc.).
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Shouldn't you post it into the "Wiki's Content" thread, instead?
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Edit: Are you referring to lil's or this thread?
Post has been edited 1 time(s), last time on Sep 9 2009, 9:28 pm by Tuxedo-Templar.
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Quote from name:Tuxedo-Templar
Edit: Are you referring to lil's or this thread?
I think he was referring to me. If so then yeah, I will.
I can't wait till Rory sees this.
None.