Does anyone have a complete list of unused units? (it'd be helpful if you have their identifier numbers too, such as Terran Marine 0x01) I'm using the death counter of these for my variable system within my trigger compiler. Since StarCraft is based on a constant 60 FPS, I don't think calculation/execution speed will be an obstacle. (yet)
As of right now, I have a few basic data types, a constant string ptr (resource identifier on the string table, really, or something like that), a 32 bit integer signed and unsigned, but i'm lacking support for a 64 bitter as of right now. Does anyone have any ideas of what i can use for a 64 bit data type?
None.