This sounds rather similar with "Eagle Eye", to be honest.
(Guy ordered around by computer voice, dies if he does not obey it's will)
But you aren't taking into account the actual storyline!!!!
- idea: the concept of the leading AI can be very interesting, especially later in development if there's some twists or role reversals
I got some plot twists and unique takes on the idea in mind =)
- The entrance highlighted in this pic is really hard to spot when it's in the fog of war and you're moving around looking for it
http://j.photos.cx/high-1bb.jpgPerhaps, but I've never heard anyone say they got stuck on this before. I actually liked the shadow with the hound in the next room over waiting for you to rush in without being cautious.
@Everyone: has anyone else had issues with this pathway shown in the Screenshot? If it's a big deal, I can probably switch things up.
- the cutscenes: good but the movement-freeze slows you down a lot, could be disabled maybe
Unfortunately, this is not an option. You might be glad to know that as the game progresses, there are less frequent cutscenes though.
- too much stuff explodes and dies a horrible death, doors could be actual doors, as in "Right Pit Door" and then they can open just fine (set doodad state)
- using the medical chamber feels more like killing some horrible creature and then bathing in its blood for rejuvenation, it can hurt the atmosphere
Leave my Nexus doors alone >< You're the second person to be putting them down, but I like them. I'm not planning on busting out actual doors until later in the game. Also, lol I never thought of the medical chambers like that - but I guess
Spoilers
I guess that take on the medical chambers/blood bathing would fit quite nicely later in the game
.
- the voice notes that 'emotions are trivial' at some point, but obviously takes extreme pleasure in the player's predicament and in the control it has over him, just a bit grating (unless you're hiding something, in which i've already said too much)
=)
- the switches that disable the shield generator shouldn't really be invincible in a sequence because it's already a pretty long walk to shoot them all, and having to turn back a few times doesn't quite make it a puzzle (also the switches probably shouldn't scream and bleed to death either)
Ohh, I haven't actually lived long enough to test that part myself, so It's still subject to change. Thanks for your input on it though, and I will definitely consider it when i make revisions. About the screaming/bleeding: lol I don't play SC with sounds on, so I didn't know eggs screamed when killed.
- could use a bit of proofreading! I can actually help directly with this if you want, just give me a pm or something and i'll shape up your strings in no time
Way too much criticism maybe, but only because I actually want this to be good.
Oh? Did you find misspellings? I wouldn't mind having them pointed out at all, I want to have good spelling in the map. I know of one grammatical incorrect piece of dialog, but have you notice a lot of others? Definitely point some out to me if you have the time, thanks.
Oh, and there's no such thing as too much criticism =). I appreciate it, trust me.
None.