So basically, if you create and remove a powerup on top of a ground unit, another ground unit can stack on it? Nice!
None.
Powerups can be created beneath ground units, which ousts them (these other units).
Once the chaos started, stacked units can be spam-clicked.
Post has been edited 2 time(s), last time on Aug 13 2009, 6:15 pm by Wormer.
Some.
I'm not a native speaker, so I've probably used the wrong word...
Oust means to drive out or expel (someone) from a position or place.
Synonyms: force out, eject, displace.
Some.
I could have sworn that you couldn't create powerups with triggers... meh, maybe that's something else I'm thinking of.
None.
I could have sworn that you couldn't create powerups with triggers... meh, maybe that's something else I'm thinking of.
Those are powerups of resources you can't create.
Some.
Those are powerups of resources you can't create.
Oh, lol, I thought it was the other way around... ah, I remember now, I was thinking of killing powerups (you can kill resources but not powerups).
Which reminds me, can you create mineral fields (preferably empty; 0 minerals) with triggers?
None.
I remember now, I was thinking of killing powerups (you can kill resources but not powerups).
I guess powerups are killable too, but they return to their initial position when killed.
Which reminds me, can you create mineral fields (preferably empty; 0 minerals) with triggers?
I guess, yes (test it!).
Some.

>be faceless void >mfw I have no face
Cool, this should be really helpful! Sorta like stacked sprites but easier! Mobile gun turrets here I come!
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Actually I think this hardly can be useful.
The main reason is in that this has a potential to lag
(lots of units are constantly ordered and hampering each other, meh...

).
Also I guess unit's aren't able to attack quite well,
so this could be used only as a kind of units storage or something.
Units will be unstacked (at destination point) immediately as you move them via trigger.
But it is still fun
Some.
I see this useful for a cutscene with loads of people grouping in panic and getting killed.
None.
Unfortunately the units can't attack very well like this, although I'm surprised how many people didn't know about this..
None.
I knew about power ups displacing units, but then I realized that once units are stacked they could be spammed to stack even further, which was fun.
Some.
When you look at it in game, it looks kind of like some kind of swarming mass.
It would be cool to move the location around, making the swarming mass look like a walking slime thing! Especially if you use zerglings or somethin.
didn't change the file name, so it will overwrite wormer's. I think it works well -
http://www.mediafire.com/?sharekey=27da2eb3ae6f5d650de4fc1039a01674e04e75f6e8ebb871