Staredit Network > Forums > SC1 Mapping Tools > Topic: what editor do you use?
what editor do you use?
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Aug 12 2009, 2:44 am
By: iwgohan  

Aug 12 2009, 2:44 am iwgohan Post #1

So i have a few questions and i haven't seen to many posts on this topic....

1. What are some of the editors that everyone uses?
2. What is a good editor that allows multiple people to be the same color?

i have more but im saving them


Aug 12 2009, 3:12 am Zenturen Post #2

I would say Scmdraft is a widely used editor.

Post has been edited 1 time(s), last time on Aug 12 2009, 3:52 am by Zenturen.


Aug 12 2009, 3:49 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

Scmdraft 2 is the best editor. Starforge sucks; try to stay away from it. X-tra editor is good, but Scmdraft is still better.

Aug 12 2009, 3:50 am Kaias Post #4

Most mappers use Scmdraft solely.
You can have players be the same color but the map needs to be in the broodwar format (.scx)

While your second question is perfectly valid, the first is best kept in somewhere trivial like the shoutbox. If you have more questions please ask them here in this thread or try to find the answers yourself. I'll keep the thread open so that you can ask anything else relevant in here.

Post has been edited 1 time(s), last time on Aug 12 2009, 3:57 am by Kaias.


Aug 12 2009, 4:11 am iwgohan Post #5

awesome kaias ur post helped... thx alot


Aug 12 2009, 6:11 am Falkoner Post #6

First, of all you can get all the mainstream editors here, although, if you like Staredit mods, I would recommend using FartyEdit, as it has more advanced functions than X-tra Editor does.

However, when it comes to functionality, SCM Draft is by-far the best editor, and it can do basically everything you'd need for your usual map. I would recommend having StarForge, since it still has some capabilities that SCM Draft doesn't have, due to its attempt to be more user-friendly. If you're going to use SCM Draft, do not open your maps with any other editors, because SCM Draft recycles strings, other editors aren't very compatible with it, so it's all or nothing.

If you need StarForge for it's sprite functionality, which is somewhat better than SCM Draft's, I would recommend making the sprite on a separate map, then cutting and pasting it into yours using SCM Draft.


Aug 12 2009, 2:18 pm JaFF Post #7

If you have any specific questions related to editors, pelase post them. Otherwise the topic can be considered to have served its purpose and locked.


Aug 12 2009, 7:32 pm Pyro682 Post #8

I used to use X-tra Editor for Placing units, naming them, using unit stats, and whatnot.

The things that SCMDraft 2 has over everything else are as follows (As I see them), and may be why people use it more than everything else:
-Ease of use (A lot with terrain, Copying and pasting is so good. The Tileset index is so helpful when it comes with extended terrain and blending) It's trigger editors are also incredibly easy to use, because of its flexibility (text trigedit for the typers, classic for the clickers- That makes it easy.)
-The abilities it has, and the compatibilities, such as zooming in, EUD Compatibility, placing map revealers automatically, AI scripts, placing units anywhere, stacking, Walkable Null, the list goes on and on. While other editors may have some of these, none of them have all of what SCMDraft 2 has.


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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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