Interceptor
Oct 11 2007, 5:49 pm
By: ClansAreForGays  

Oct 11 2007, 5:49 pm ClansAreForGays Post #1



So I was wondering if anyone has succeeded in permanantly cloaking/disabling an interceptor and still control it with
ai scripts. Is this a unit that crashes when disabled?
My idea is to use hyper triggers and constantly move a templar at its location to give the illusion of it traveling faster. This illusion would increase if the player couldn't see the interceptor.




Oct 11 2007, 9:02 pm Twitch Post #2



I belive the interceptor was one that wasn't tested so you probaly just got to find out yourself :P.



None.

Oct 11 2007, 9:47 pm Kenoli Post #3



You can cloak Interceptors with the Disable-Enable-Enable trick, and they act normally after you do it.



None.

Oct 11 2007, 10:27 pm Fisty Post #4



:D Meh gotz ideaz.
if this doesnt work i will hate you.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:37 am]
Ultraviolet -- 80% of statistics are made up on the spot
[08:05 pm]
Symmetry -- 50% of strings in starcraft are references
[2026-6-07. : 1:59 am]
RIVE -- Lots of fun little nods to different works of others in the cheats too.
[2026-6-06. : 5:17 pm]
Oh_Man -- so i was today years old wen i learned rebel yell starcraft mission is named after a billy idol song. makes me wonder wat other missions are named after songs
[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
Please log in to shout.


Members Online: jun3hong, DarkenedFantasies