Staredit Network > Forums > SC1 Map Showcase > Topic: Warriors Vengeance
Warriors Vengeance
Jul 5 2009, 8:29 pm
By: m.0.n.3.y  

Jul 5 2009, 8:29 pm m.0.n.3.y Post #1





Hello everyone, this is a new rpg that I've been working on for about 12 days now. It is just a small project that I wanted to work on just for the giggles and such.




General Info.
3 Player
192X192
Jungle
About 1.5-3 hours to complete


Game Info.

You start out the game as either a Mage, RifleMan, or Berserker (depending on the hero you chose) in the center of a destroyed town. After exploring the town, you come to find that it has been raided by "Evil Forces" and that they have stolen the towns most prized objects. The 3 Crystals. It is now up to you to search the land, find and return the 3 crystals and ultimately destroy the Evil Forces before they use the Crystals to destroy you.

You're hero can cast 4 different spells and use their inventory to use Healing Potions or magic to Teleport Home. As you progress through the game, you will Level up, and earn tokens with which you can use to upgrade your stats. You can upgrade: Vitality, Mana, Spell, and Strength. Use your spells/inventory and upgrade wisely to create the strongest of heros.

During your quest, you will find multiple challenges such as various Evil Forces, Defenses, and Evil Heros (Can cast spells as well). You will also find objects that will aid you such as, Wells (Healing) and Monster Shrines. Monster Shrines spawn large numbers of enemy units when you venture to close to them. You can use these to help you level up.



For those of you who skip the text and go straight to the pix, I have a hefty amount for you. ;p
PICTURES


Ok so I fixed some bugs, this is now version 1.5, you should probably redownload and play with this version, because there was a bug in v1 that did not allow you to win.



I would also like to give special thanks to:
poison_us & Vrael for helping me out with a lot of bugs and also doing a good amount of testing
Ultimoo for testing and also helping me fix a bug here and there
And most of all BigOldAl for being my mentor in map making and inspiring me with a lot of ideas in this map.


-$

Attachments:
Warriors Vengeance 1.5.scx
Hits: 41 Size: 244.65kb

Post has been edited 3 time(s), last time on Jul 6 2009, 8:37 pm by m.0.n.3.y.



None.

Jul 5 2009, 10:56 pm Neki Post #2



Quick note: You haven't changed the description of the map, so it still says destroy all enemy buildings. Will comment once done playing.
Edit: lol Commander is kinda a dull name, you can change that if you want. Uh, the mage is kinda slow but looking at the mana level ups it'll look like he'll get faster. Oh, also, may want to disable upgrades on misc buildings so it looks a little more professional, unless I can actually upgrade my observers for 150/150 min/gas. Your names could use work but the rpg is kinda fun. I'm also disappointed that most of your doodads of entrances lead nowhere. :(

Okay, I played it for half an hour and I found it decent. It's still very hack n' slash like (nothing wrong with that) but it will get tiring after awhile for most people. Though you do upgrade mana capacity, your mana regen stays the same so the upgrade is kinda moot. I only upgraded the first two spells and the went rest into armor and attack and I spammed his first ability and the second ability for shrines. So yeah, I can't imagine how long it would take for me to save up mana for a L4 spell when I'm using the first one to grind for levels. I still don't know how those shrines work either, and I'm kinda lost for direction, as I had no idea where to go find the crystals. Decent map overall.

Post has been edited 4 time(s), last time on Jul 5 2009, 11:45 pm by Ultimo.



None.

Jul 6 2009, 12:18 am Commanda_Panda Post #3



Quote from name:Ultimo
Quick note: You haven't changed the description of the map, so it still says destroy all enemy buildings. Will comment once done playing.
Edit: lol Commander is kinda a dull name, you can change that if you want. Uh, the mage is kinda slow but looking at the mana level ups it'll look like he'll get faster. Oh, also, may want to disable upgrades on misc buildings so it looks a little more professional, unless I can actually upgrade my observers for 150/150 min/gas. Your names could use work but the rpg is kinda fun. I'm also disappointed that most of your doodads of entrances lead nowhere. :(

Okay, I played it for half an hour and I found it decent. It's still very hack n' slash like (nothing wrong with that) but it will get tiring after awhile for most people. Though you do upgrade mana capacity, your mana regen stays the same so the upgrade is kinda moot. I only upgraded the first two spells and the went rest into armor and attack and I spammed his first ability and the second ability for shrines. So yeah, I can't imagine how long it would take for me to save up mana for a L4 spell when I'm using the first one to grind for levels. I still don't know how those shrines work either, and I'm kinda lost for direction, as I had no idea where to go find the crystals. Decent map overall.
Yeah I don't know how the shrines work, I found 3 of the monster shrines and 2 of them did nothing, and one of them spawned a large group of enemies =) I found it pretty ez I had the Berserker and I just used all my points for vita and upgrades, I don't know how you didn't find at least the first crystal though, just search the map until you find a (spoiler :P) sunken colony. I found the first one but never got any others because I died D= I stopped being catious and just ran into a tank D= who spawned a lot of Guardians... it was very unexpected haha.. fun Rpg though dude, especially for the limited time you put into making it! :)



None.

Jul 6 2009, 12:20 am Neki Post #4



lol I swear I searched like the top quarter of the map and I still didn't find anything. But that might be because the mage is so sloooooooow, it's such a hassle to get around and I constantly have to heal. Yeah, the monster shrine spawned one set of monsters but I thought it would keep doing it or something.



None.

Jul 6 2009, 1:08 am m.0.n.3.y Post #5



Quote from Commanda_Panda
Quote from name:Ultimo
Quick note: You haven't changed the description of the map, so it still says destroy all enemy buildings. Will comment once done playing.
Edit: lol Commander is kinda a dull name, you can change that if you want. Uh, the mage is kinda slow but looking at the mana level ups it'll look like he'll get faster. Oh, also, may want to disable upgrades on misc buildings so it looks a little more professional, unless I can actually upgrade my observers for 150/150 min/gas. Your names could use work but the rpg is kinda fun. I'm also disappointed that most of your doodads of entrances lead nowhere. :(

Okay, I played it for half an hour and I found it decent. It's still very hack n' slash like (nothing wrong with that) but it will get tiring after awhile for most people. Though you do upgrade mana capacity, your mana regen stays the same so the upgrade is kinda moot. I only upgraded the first two spells and the went rest into armor and attack and I spammed his first ability and the second ability for shrines. So yeah, I can't imagine how long it would take for me to save up mana for a L4 spell when I'm using the first one to grind for levels. I still don't know how those shrines work either, and I'm kinda lost for direction, as I had no idea where to go find the crystals. Decent map overall.
Yeah I don't know how the shrines work, I found 3 of the monster shrines and 2 of them did nothing, and one of them spawned a large group of enemies =) I found it pretty ez I had the Berserker and I just used all my points for vita and upgrades, I don't know how you didn't find at least the first crystal though, just search the map until you find a (spoiler :P) sunken colony. I found the first one but never got any others because I died D= I stopped being catious and just ran into a tank D= who spawned a lot of Guardians... it was very unexpected haha.. fun Rpg though dude, especially for the limited time you put into making it! :)

@Ultimo
Well, ultimo, thanks for your comments lol. Even though you only played for 30 minutes I hope you had fun and will revist the map again, so that you may find atleast one of the crystals. ;o And yeah, about all that little stuff, such as the description and the observer upgrades etc. i fixed all of that (kinda forgot because i just did lol) I will repost it momentarily. And about the mana stuff. Well first of all, you need to play for more than 30 mins to get high enough level to fully upgrade mana and spells. And yes, every time you upgrade mana, the speed that it regenerates does upgrade as well, even though it may not seem like it. It only upgrades by 1 or 2% however (i forgot which one). So basically, its like 1/8 a second faster every upgrade.

And yes, map is very basically hack n' slash style because well, I didn't put enough time into it to add quests and stuff like that. However, I think it serves its purpose as being fun. You should try to finish it sometime ;p.



@Panda
Haha, glad you found it easy I guess, but did you find it fun? Also, you have to return the crystals to the people when you get them. Just saying.

--And ok, I'll take the liberty to explain the monster shrines right now. Every time you get close to a monster shrine, it spawns a large number of enemys for you to kill. Keep getting close to the shrine/spawning bad guys to kill and level up. However, the shrines only work until you're a certain level. For example, if you're above lvl 10, the first shrine will no longer work when you get close to it.

And you're right on the money Panda with the sunkens. Anytime a sunken is near by, you have to figure that the crystal is close. They serve as kind of a marker. And that tank you're talking about, well that was actually one of the bosses and the guardians was it using one of its spells. (bad guys use spells too :() But, if you ended up killing the tank, you (Spoiler kind of) would find that it would drop the crystal and it would appear on the top of the mountain hill structure where you first encountered the tank. You then just grab that crystal and bring it back home. You were about 2/3 of the way done with the game. You were so close!



Also, did you guys notice the Sacred Wells? They offer as portable healing places. Go to them to heal, as long as they have water in them.

Thanks for the comments guys and I hope you found it fun. I also hope you guys will try it again and go for the win. Maybe you two or us 3 could try finishing it sometime! Gl guys and Ty.

-$



None.

Jul 6 2009, 1:21 am Commanda_Panda Post #6



Quote from m.0.n.3.y
Quote from Commanda_Panda
Quote from name:Ultimo
Quick note: You haven't changed the description of the map, so it still says destroy all enemy buildings. Will comment once done playing.
Edit: lol Commander is kinda a dull name, you can change that if you want. Uh, the mage is kinda slow but looking at the mana level ups it'll look like he'll get faster. Oh, also, may want to disable upgrades on misc buildings so it looks a little more professional, unless I can actually upgrade my observers for 150/150 min/gas. Your names could use work but the rpg is kinda fun. I'm also disappointed that most of your doodads of entrances lead nowhere. :(

Okay, I played it for half an hour and I found it decent. It's still very hack n' slash like (nothing wrong with that) but it will get tiring after awhile for most people. Though you do upgrade mana capacity, your mana regen stays the same so the upgrade is kinda moot. I only upgraded the first two spells and the went rest into armor and attack and I spammed his first ability and the second ability for shrines. So yeah, I can't imagine how long it would take for me to save up mana for a L4 spell when I'm using the first one to grind for levels. I still don't know how those shrines work either, and I'm kinda lost for direction, as I had no idea where to go find the crystals. Decent map overall.
Yeah I don't know how the shrines work, I found 3 of the monster shrines and 2 of them did nothing, and one of them spawned a large group of enemies =) I found it pretty ez I had the Berserker and I just used all my points for vita and upgrades, I don't know how you didn't find at least the first crystal though, just search the map until you find a (spoiler :P) sunken colony. I found the first one but never got any others because I died D= I stopped being catious and just ran into a tank D= who spawned a lot of Guardians... it was very unexpected haha.. fun Rpg though dude, especially for the limited time you put into making it! :)

@Ultimo
Well, ultimo, thanks for your comments lol. Even though you only played for 30 minutes I hope you had fun and will revist the map again, so that you may find atleast one of the crystals. ;o And yeah, about all that little stuff, such as the description and the observer upgrades etc. i fixed all of that (kinda forgot because i just did lol) I will repost it momentarily. And about the mana stuff. Well first of all, you need to play for more than 30 mins to get high enough level to fully upgrade mana and spells. And yes, every time you upgrade mana, the speed that it regenerates does upgrade as well, even though it may not seem like it. It only upgrades by 1 or 2% however (i forgot which one). So basically, its like 1/8 a second faster every upgrade.

And yes, map is very basically hack n' slash style because well, I didn't put enough time into it to add quests and stuff like that. However, I think it serves its purpose as being fun. You should try to finish it sometime ;p.



@Panda
Haha, glad you found it easy I guess, but did you find it fun? Also, you have to return the crystals to the people when you get them. Just saying.

--And ok, I'll take the liberty to explain the monster shrines right now. Every time you get close to a monster shrine, it spawns a large number of enemys for you to kill. Keep getting close to the shrine/spawning bad guys to kill and level up. However, the shrines only work until you're a certain level. For example, if you're above lvl 10, the first shrine will no longer work when you get close to it.

And you're right on the money Panda with the sunkens. Anytime a sunken is near by, you have to figure that the crystal is close. They serve as kind of a marker. And that tank you're talking about, well that was actually one of the bosses and the guardians was it using one of its spells. (bad guys use spells too :() But, if you ended up killing the tank, you (Spoiler kind of) would find that it would drop the crystal and it would appear on the top of the mountain hill structure where you first encountered the tank. You then just grab that crystal and bring it back home. You were about 2/3 of the way done with the game. You were so close!



Also, did you guys notice the Sacred Wells? They offer as portable healing places. Go to them to heal, as long as they have water in them.

Thanks for the comments guys and I hope you found it fun. I also hope you guys will try it again and go for the win. Maybe you two or us 3 could try finishing it sometime! Gl guys and Ty.

-$
Oh well that explains it, I didn't really go in the right order I think, right when I started the game I started exploring to the east, and I was level 17 before I went down and left and saw the "first monster shrine", so it didn't do anything :) Later, after I got the first crystal I got to one that worked for me, and then after that, the third one I found I must have been too high of a level! I didn't know why you would make them not work after a certain level but now I understand why, you wanted to make sure we would have enough monsters to make sure we can level up appropriately! Maybe it's more important when playing in a group of three though, since there are a fixed number of preplaced units on the map for all 3 of you to kill. Yeah I noticed the Sacred Wells they were very helpful indeed =) Yeah I'd love to try it again, I was kinda disappointed after I played for so long and died, but I admit I should have been ready for anything =) So we should play together, let me know when you're up for it, I want to try out Rifleman anyways.



None.

Jul 6 2009, 1:27 am Norm Post #7



If your two are online right now, i'd like to join



None.

Jul 6 2009, 1:42 am Neki Post #8



Oh lol, I used the first shrine once and then it leveled me up to ten, I was wondering why it wasn't working haha.



None.

Jul 6 2009, 1:50 am Echo Post #9



You should sign this up for the RPG contest. I'm sure it won't hurt to sign up.



None.

Jul 6 2009, 2:19 am m.0.n.3.y Post #10



Yeah, it helps if you have 3 people playing the game, because that's kind of what it's made for lol. Oh and by the way, Panda I think it was you who died at the tank, and I'm not sure if you know this but everytime you die you only loose 15 gold. Once you die, you have to bring your Naked Hero to your Heros Grave to revive your hero. But yeah, just saying that.

And yeah, you kind of have to go in order with the shrines, so you level up correctly because the shrines only work tell you're a certain level.

@Echo
Yeah...I don't think i'm going to enter this into the rpg contest. Since i've only been working on this for 12 days, it's really not at the level of quality of and rpg contest. Maybe if I redid it a lot, made it 256X256, got new storyline and added quests I could do it.
Lol, I might as well make a whole new map :poke:


And @Norm. Yeah man, I'd love to play with you sometime, as well as the others that want to. Just get on east sometime or mssg me so we can set up a time.

-$



None.

Jul 6 2009, 2:23 am Commanda_Panda Post #11



Quote from m.0.n.3.y
Yeah, it helps if you have 3 people playing the game, because that's kind of what it's made for lol. Oh and by the way, Panda I think it was you who died at the tank, and I'm not sure if you know this but everytime you die you only loose 15 gold. Once you die, you have to bring your Naked Hero to your Heros Grave to revive your hero. But yeah, just saying that.

And yeah, you kind of have to go in order with the shrines, so you level up correctly because the shrines only work tell you're a certain level.

@Echo
Yeah...I don't think i'm going to enter this into the rpg contest. Since i've only been working on this for 12 days, it's really not at the level of quality of and rpg contest. Maybe if I redid it a lot, made it 256X256, got new storyline and added quests I could do it.
Lol, I might as well make a whole new map :poke:


And @Norm. Yeah man, I'd love to play with you sometime, as well as the others that want to. Just get on east sometime or mssg me so we can set up a time.

-$
yeah I know but I would have no chance to get the corpse with the tank right there I think >.<
besides it was a long walk =)



None.

Jul 6 2009, 4:03 am Neki Post #12



Lol you need to somehow make the Armageddon spell more effective, about 80% of the scarabs go top left which I guess is due to the junkyard dog but still, makes it very lackluster. (besides all the explosions.)

Edit: My mana has gone up to 480+. Meaning I don't think your max mana trigger works after awhile.
Edit 2: I think you may have to scrap the Mage's L4, it really doesn't work too well and you can cause the NPCs to start wondering around.

Post has been edited 2 time(s), last time on Jul 6 2009, 4:19 am by Ultimo.



None.

Jul 6 2009, 4:36 am Kaias Post #13



Quote from m.0.n.3.y
made it 256X256
Not necessary. Just make what you do have good; make it professional, clean and fun.

Well built map > High content map.



None.

Jul 6 2009, 7:06 am Neki Post #14



Review of Warriors Vengeance by m.0.n.3.y
General Info.
3 Player
192X192
Jungle

Story - The story was unmemorable to say the very least; monsters ravage the town and crystals are stolen. Though the story in the map is almost non-existent, the fact that it does not try to force cut-scenes or plot down one's throat is good sometimes. The story does not try to take itself too seriously and so the fact that it might be a bit cliche is fine by me. Warriors Vengeance simply uses a story to give a basic premise of what it takes to beat the map. Many will simply ignore the story and play to their heart's content.

Gameplay - The gameplay is what I'm usually most interested in RPGs. Though Warriors Vengeance is somewhat of a "hack n' slash" rpg where the player fights through masses of monsters, m.0.n.3.y manages to make a bit more interesting than that. The use of a spell system that varies with each character breathes life into the tired genre and nulls the experience of simply fighting wave after wave of monsters. An item system is in place to allow easy access to instant heal and teleport is a helpful addition especially when the player is halfway across the map near no heal spots. He also includes a level-up system that allows you to somewhat customize how your character grows. He also includes "monster shrines" that allow easy grinding for those characters who just LOVE leveling up. However, there is some things that detract from the experience. Multiple points in the map have entrances that lead to nowhere which is a bit disheartening, why add these doodads if they don't lead anywhere! The mage was much too slow for my liking and really made it hard to continue sometimes, but that's just me personally. The map was very ambiguous in terms of helping you along, the only way to find crystals was to kill your way through everything and eventually finding your way to the boss. The bosses also lacked a little flare besides one or two spells they used. There was also a lot of walking, especially if you died. Overall, the features helped give the map life compared to typical hack n' slash RPGs but could still use a little tweaking.

Professionalism - Though I did enjoy the gameplay of the map, there is still some flaws that still prevent me from being fully immersed. The generic names of enemies really didn't really motivate me to do anything. Neither did the leader of the town, Commander. The terrain was cool in some areas, but most of the set pieces felt like they were just there to look cool and didn't really add any distinct character to the area. The spell effects really did make the spells though, it made most of the spells enjoyable to use because some of them looked pretty cool. The buildings didn't really do anything, but they were only there to make the town actually feel like a town. Hero names were also a bit boring, but they got the job done. Overall, it was a fairly polished map and I have no real big complains besides the names.

Replay value - Besides playing as all the characters once, there's no real reason to go back and play the map. The custom level up system allows you to build different characters but usually you will find one set of traits on a hero that will allow you to easily progress through the game. (Mine was mass mana + spells on the mage). If you really like killing things then that would also be another reason to come back and play this map.

Overall: 7.2/10
It's better than most of the maps currently on battle.net. So if you like RPGs and don't mind some hack n' slash action and lots of walking, try it out and bring a friend along.



None.

Jul 6 2009, 8:40 pm m.0.n.3.y Post #15



Quote from name:Ultimo
Review of Warriors Vengeance by m.0.n.3.y
General Info.
3 Player
192X192
Jungle

Story - The story was unmemorable to say the very least; monsters ravage the town and crystals are stolen. Though the story in the map is almost non-existent, the fact that it does not try to force cut-scenes or plot down one's throat is good sometimes. The story does not try to take itself too seriously and so the fact that it might be a bit cliche is fine by me. Warriors Vengeance simply uses a story to give a basic premise of what it takes to beat the map. Many will simply ignore the story and play to their heart's content.

Gameplay - The gameplay is what I'm usually most interested in RPGs. Though Warriors Vengeance is somewhat of a "hack n' slash" rpg where the player fights through masses of monsters, m.0.n.3.y manages to make a bit more interesting than that. The use of a spell system that varies with each character breathes life into the tired genre and nulls the experience of simply fighting wave after wave of monsters. An item system is in place to allow easy access to instant heal and teleport is a helpful addition especially when the player is halfway across the map near no heal spots. He also includes a level-up system that allows you to somewhat customize how your character grows. He also includes "monster shrines" that allow easy grinding for those characters who just LOVE leveling up. However, there is some things that detract from the experience. Multiple points in the map have entrances that lead to nowhere which is a bit disheartening, why add these doodads if they don't lead anywhere! The mage was much too slow for my liking and really made it hard to continue sometimes, but that's just me personally. The map was very ambiguous in terms of helping you along, the only way to find crystals was to kill your way through everything and eventually finding your way to the boss. The bosses also lacked a little flare besides one or two spells they used. There was also a lot of walking, especially if you died. Overall, the features helped give the map life compared to typical hack n' slash RPGs but could still use a little tweaking.

Professionalism - Though I did enjoy the gameplay of the map, there is still some flaws that still prevent me from being fully immersed. The generic names of enemies really didn't really motivate me to do anything. Neither did the leader of the town, Commander. The terrain was cool in some areas, but most of the set pieces felt like they were just there to look cool and didn't really add any distinct character to the area. The spell effects really did make the spells though, it made most of the spells enjoyable to use because some of them looked pretty cool. The buildings didn't really do anything, but they were only there to make the town actually feel like a town. Hero names were also a bit boring, but they got the job done. Overall, it was a fairly polished map and I have no real big complains besides the names.

Replay value - Besides playing as all the characters once, there's no real reason to go back and play the map. The custom level up system allows you to build different characters but usually you will find one set of traits on a hero that will allow you to easily progress through the game. (Mine was mass mana + spells on the mage). If you really like killing things then that would also be another reason to come back and play this map.

Overall: 7.2/10
It's better than most of the maps currently on battle.net. So if you like RPGs and don't mind some hack n' slash action and lots of walking, try it out and bring a friend along.

I have updated the version, you should probably download this one and play with this version because in v1, there was a bug that did not allow you to win. (special thanks to Ultimoo)


EDIT:
Alright, thanks for your wonderful review Ultimoo, I really appreciate it. I do however, think you have have scored it a little too low, not by much, but a little low. Now let me adress some of the things you said, but let me first say that with limited time comes limited quality. :wallbash:

Story - Well, to be honest, I think you're spot on with the story. I mean, it's not worth remembering and who really cares about it? But I did put some effort into it. I mean, my main goal was to create a storyline where you didn't need to be completley immersed in it, but could get the general idea and then just pick up and play. And with what I did, I believe I accomplished just that, more or less. About the cutscenes, I actually did have a few of them. One of which was at the begining and showed the battle that took place at the town, and actually showed the town being destroyed and the crystals being taken by the Evil Heros. This was good, but it didn't feel like it fit well with the game. Since I only spent a limited amount of time on it, it was just weird to have a lackadaisical storyline and high quality cut scenes. So, I took them out.

Gameplay - I agree with you on this one, in terms of it is the thing that I look for most in an RPG. And that is what I tried to do, make a fun rpg that wasn't too complicated or immersive where you could just pick up and play and have some good ol' fun. Kind of going back to the story, I had a couple of quests in the game (And this is why the cool terrain/doodads are in the game, beacuase those places are where quests took place) but then I decided to take them out because of they didn't add too much fun, and lazyness. But I have a question. Does it really ruin your experience that much if there is cool terrain that goes no where? I mean, at least it's there and it's something good to look at. In terms of the map being ambiguous, I just thought that that's how an rpg should be like. Just letting you explore the land and find things kind of at your own pace. Correct me if I'm wrong, and also help me understand what I could of done to add more direction, and if it would have made it a better expereince :cheers: Also with the bosses, I now see how they lacked flare, and how I could have made entrances for them and stuff to make it more of an event, but to tell you the truth, I just didn't think of it

Professionalism - Well, I did the best I could for not spending so much time on this map. And I agree that the names were meh, I was just lazy :ego:

Replay Value - Yeah I mean the replay value isn't incredably high, save for wanting to try out all the heros. I think though that that's the reason I added in the chests, so it would be different everytime. I mean, I used like 200 triggers or something to make them damn treasure chests lol.

Overall - Your overall score makes me sad :sadwalk: I mean, even though its not of the best quality out there, I still think it's a damn good map and better than a lot of the shit and rpgs out on b.net right now. So I guess then, can you give me an example of a map that's say a 8 or 9 or 9.5? Personally, the map COULD be better. But it was just kind of a lil thing i was working on, but that doesn't mean i didn't put A Lot of time into it. I'd say somewhere in the high 7's or low 8's would be better for this maps score but I thank you for your review.

Quote
The way you described it in the review made me not want to play it... and you gave it a 7.2... to me this was just like any other rpg out there, not really anyhting special...
Noooo lol. Don't get turned off by his score. Personally, and from what other people have told me, it is a very high rate rpg and is very fun and enjoyable. I'd say, try it out for yourself and then let me know what you think. But really, this isn't jsut some lame ass map...It's a high quality map and deserves to be tried atleast once. If it wasn't of good quality and didn't deserve to even be played or talked about, I wouldn't post it.

Anyways thanks guys, and I hope you try it out ;p

-$

Post has been edited 1 time(s), last time on Jul 6 2009, 11:25 pm by m.0.n.3.y.



None.

Jul 6 2009, 9:37 pm ShredderIV Post #16



The way you described it in the review made me not want to play it... and you gave it a 7.2... to me this was just like any other rpg out there, not really anyhting special...



None.

Jul 6 2009, 10:06 pm Neki Post #17



Like I said, it's a well made map in a kind of tired genre. So if you don't mind the hack n' slash then you'll probably get some enjoyment out of it. I've played alot of really bad RPGs that don't even try to put any spells or any sort of creative thought into their maps so I thought this was much better than the average battle.net map made by random person hoping to get lucky with a popular map. So the quality of his work made me give him a higher score than normal, 7.0 is around above average in my book though, which was what this RPG felt like to me.

Edit: to be honest, I thought I think I'm being a little too hard on the map anyways. I liked playing it, but that's because I love RPGs. I didn't want to give too high of a score because you can't usually take back the score. Which is why I find it hard to believe some people can use a 10 because that means you're saying it's perfect. Once you use the 10, nothing can be better than that map.

Quote
Alright, thanks for your wonderful review Ultimoo, I really appreciate it. I do however, think you have have scored it a little too low, not by much, but a little low. Now let me adress some of the things you said, but let me first say that with limited time comes limited quality. :wallbash:

Story - Well, to be honest, I think you're spot on with the story. I mean, it's not worth remembering and who really cares about it? But I did put some effort into it. I mean, my main goal was to create a storyline where you didn't need to be completley immersed in it, but could get the general idea and then just pick up and play. And with what I did, I believe I accomplished just that, more or less. About the cutscenes, I actually did have a few of them. One of which was at the begining and showed the battle that took place at the town, and actually showed the town being destroyed and the crystals being taken by the Evil Heros. This was good, but it didn't feel like it fit well with the game. Since I only spent a limited amount of time on it, it was just weird to have a lackadaisical storyline and high quality cut scenes. So, I took them out.

Gameplay - I agree with you on this one, in terms of it is the thing that I look for most in an RPG. And that is what I tried to do, make a fun rpg that wasn't too complicated or immersive where you could just pick up and play and have some good ol' fun. Kind of going back to the story, I had a couple of quests in the game (And this is why the cool terrain/doodads are in the game, beacuase those places are where quests took place) but then I decided to take them out because of they didn't add too much fun, and lazyness. But I have a question. Does it really ruin your experience that much if there is cool terrain that goes no where? I mean, at least it's there and it's something good to look at. In terms of the map being ambiguous, I just thought that that's how an rpg should be like. Just letting you explore the land and find things kind of at your own pace. Correct me if I'm wrong, and also help me understand what I could of done to add more direction, and if it would have made it a better expereince :cheers: Also with the bosses, I now see how they lacked flare, and how I could have made entrances for them and stuff to make it more of an event, but to tell you the truth, I just didn't think of it

Professionalism - Well, I did the best I could for not spending so much time on this map. And I agree that the names were meh, I was just lazy :ego:

Replay Value - Yeah I mean the replay value isn't incredably high, save for wanting to try out all the heros. I think though that that's the reason I added in the chests, so it would be different everytime. I mean, I used like 200 triggers or something to make them damn treasure chests lol.

Overall - Your overall score makes me sad :sadwalk: I mean, even though its not of the best quality out there, I still think it's a damn good map and better than a lot of the shit and rpgs out on b.net right now. So I guess then, can you give me an example of a map that's say a 8 or 9 or 9.5? Personally, the map COULD be better. But it was just kind of a lil thing i was working on, but that doesn't mean i didn't put A Lot of time into it. I'd say somewhere in the high 7's or low 8's would be better for this maps score but I thank you for your review.

I suppose having set pieces don't "ruin" the experience, but I would prefer the terrain add something to the map, to enhance it. What you said before with the quests sounded cool, it means you took advantage of the terrain and made it work within the map. But because you took out those quests, I see how you just didn't want to simply remove the terrain. But yeah, I did like the whole boat thing teleporting you back, I think that took advantage of the terrain you created. I agree, sometimes having set pieces to look cool is fine, but if you have too many of them and they don't do anything, they kinda detract from the gameplay a little. It's like you're teasing me with this nice looking cave, but I can't go in it and it doesn't lead anywhere. In regards to direction, I think talking to the civilians could tell you which way they went and how you could tell you are near a crystal. They could say like "I'm sure I saw them go east from here." Or one of them could say "You can tell the enemy heroes are nearby...some sort of purple ooze is always near them". Just something to help push the player along in the right direction, at least for the first part of the map.

Like I said, I may have rated you too hard because it was my first score and I wasn't sure how to really judge it. I think a 7+ is good though, most of the b.net maps I've seen are 5.0 and below in my mind. RPGs that I really liked? Rush was a really good one, I don't know how I would rate that, but I think at least 9.0 would be fitting. I also liked Fate and Destiny, which I think would be around an 8.5 in my mind. Spellsword is another RPG that if I can finish, I would rate at least 8.0. Scores are always so subjective to people though, because everyone perceives it differently. You thought 7.0 was a low score, ShredderIV thought I gave you too much score and I personally still don't know if it's how I felt about the map.

Post has been edited 2 time(s), last time on Jul 7 2009, 1:49 am by Ultimo.



None.

Jul 7 2009, 2:06 am m.0.n.3.y Post #18



Either way. I think the map could be improved upon by adding quests and stuff and using the terrain to its full advantages. But for now, I think i'll leave it as it is, but I don't expect it to go real far :crybaby:

Anyways, I've never actually played Rush, but I've heard so much about it. Maybe you could drop me a link or something?



None.

Jul 7 2009, 2:28 am Neki Post #19



http://www.staredit.net/files/283/



None.

Jul 7 2009, 2:49 am darksnow Post #20



i didn't really get rush, i got up to the first boss, the command center, and it spawn camped me >.>



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
[2024-5-04. : 1:05 am]
Vrael -- that's better
[2024-5-04. : 12:39 am]
NudeRaider -- can confirm, Vrael is a total madman
[2024-5-03. : 10:18 pm]
Vrael -- who says I'm not a total madman?
[2024-5-03. : 2:26 pm]
UndeadStar -- Vrael, since the ad messages get removed, you look like a total madman for someone that come late
[2024-5-02. : 1:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[2024-5-02. : 1:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
Please log in to shout.


Members Online: lil-Inferno, Zycorax