Hey guys, I still need another tip to make something taht is in RUSH. I'd like to make a similar vHP for enemies as in rush, but I really don't know how to make it so the game remembers the hp of all the enemies.
Someone told me that each enemies had its own DC counter for its HP, I want to know how to make it, I tryed numerous things but can't find something to remember each single unit's HP.
Edit: Please do not tell me KISS, I really do want to make a system such as this, my map needs this vHP because I am using over 10 weapons.
Post has been edited 1 time(s), last time on Jun 4 2009, 8:22 pm by Dungeon-Master.
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The way Tux did it is he used multiple computers, each computer player represented an amount of health, and if it was on the last player, he would kill the unit, otherwise he'd give it to the next lower health player. If you only have one at a time, you can use a death count, otherwise Tux's method works very nicely.
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Yea but in some cases, it takes 10 hits to take an enemy from the harder level to the one right below it...
Edit: And I am not talking about the bosses, every white units take around 5-10 automatic weapon bullets to go to the level below it.
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Edit: And I am not talking about the bosses, every white units take around 5-10 automatic weapon bullets to go to the level below it.
He has another death count for weaker attacks that just adds up when you hit white units, so like, once it reaches 5, the next shot on a unit of that color will change it to the next computer, whether or not you shoot the same one, it just works so well most of the time you don't even notice.
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Orly? It is as simple? cool!!! I will make my system right away! thanks falk, you saved my life!
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how do you use the vhp with only one [computer] player?
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