All maps must be symmetrical? I must have missed that from the sticky post on Melee map-making. You are aware that real battles in the real world are not symmetrical? Assuming a Starcraft movie is made, will you walk out of it if the combatants aren't shown fighting on a perfectly symmetrical map?
Symmetrical maps are generally more balanced than asymmetrical maps. Real life has nothing to do with balance.
You are aware that real battles in the real world don't have Zerg, Protoss or Terran? Assuming a Starcraft movie is made, will you walk out if combatants aren't shown fighting in a 1v7 battle?
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If that's your attempt at making 'The real world', I believe you failed. It has no nature environment to it.
Besides. The people on the outside have a slight advantage, because they don't have to worry about their main getting air dropped from all directions.
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>be faceless void >mfw I have no face
Thats why he made the map though: so you get swamped by the AI sending air to the middle. It's not designed for having no comp players, AFAICS
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Zerg Rushes are virtually useless, and with tight chokes, all you really need are some tanks and goliaths.
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In all seriousness. 1v7c is not fun at all. Just overly long and repetitive use of tricks.
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People need to learn what "emo" means. Also, Bad map is bad. Uh..nice attempt?
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