a few years later... lol. anyway I decided to remake it because my friends want to play rw on bgh (not hunters now). anyway, the only difference is the triggering and the fact that I made it so that you can still scout for partners if you want because I didnt make it auto sv however I did make it so that you are allied so oblivious players wont be sitting there attacking their partners with their workers when they do scout -.-
--end edit--
First off let me explain what racewars is (for those who don't know).
Racewars is basically a regular game of sc on a mellee map and is played with ~5-8 players (any less and it gets boring). Everyone goes random and the game starts. Players then have to scout the map to find out who their allies are (allies = players of the same race [ex. all terrans ally each other]).
Now I couldn't find a way to lock all players slots so that they cant change races in the loading room (I know I could do it with triggers in game but I didn't wanna go through the trouble).
Heres the story: My friends try to screw each other over and say "im tooss" when they're terran and some poeple believe and ally. So basically I just made a little trigger that auto allies/visions players of the same race (if you open up the map and look at the triggers I did it with neutral units. Right after I made the trigger I realized that I could have used map revealers (basically non-units) instead)
Anway, the critters dont really matter at all. what matters is that the triggering system works and it auto allies/visions.
Sorry this isn't anything amazing or new but hey, it was fast and what works works
Have Fun.
--edit--
oh man. I woke up at 4:45 am and it just hit me that I could have just done: current player and player 1 command 1 nexus ->set vision/ally
^I could have done that and saved 5 minutes. I'm so stupid. It's so stupid I had to get out of bed and post this at 5:15 AM.
Good Night
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Post has been edited 2 time(s), last time on Oct 6 2009, 11:56 pm by Rain.
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