Staredit Network > Forums > Null > Topic: After cracking this map......
After cracking this map......
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Oct 2 2007, 6:52 am
By: mayafei  

Oct 2 2007, 6:52 am mayafei Post #1



It's very serious.

There are many unused strings in my map.I only want to delete them.So I protect my map by using the CPP Test Protector.Then use OSMAP to unprotect it.

But after cracking.The strings become worse.

If I use OSMAP(1.00m) to crack it.It will become worse.
Here is the screenshot.

If I use Unused to crack it.It will become much worse.

The map is here: http://www.mayafei.cn/crack.rar
(Use Winrar to open it.)

Attachments:
2.JPG
Hits: 13 Size: 68.23kb

Post has been edited 1 time(s), last time on Oct 2 2007, 6:59 am by mayafei.



None.

Oct 2 2007, 8:26 am Excalibur Post #2

The sword and the faith

Its probobly the protection messing up the strings. Im pretty certain.
Ive had no issues to date from OSMAP. Ill contact LW.

Now that im thinking about this the protector could be trying some new type of protection (As ive never heard of this one your using) and OSMAP hasnt been modified to effectively counter its specific way of doing things resulting in strings taking a hit. Im not too sure though. Its my experiance that certain protections are what causes string corruption. Maps are pretty picky about what theyll let protect them. If all else fails try ProEdit, it usually works where these newer programs mess up.




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Oct 2 2007, 12:26 pm Gerrard2060 Post #3



Are you sure you use OSMAP 2?



None.

Oct 2 2007, 1:42 pm mayafei Post #4



Quote from Gerrard2060
Are you sure you use OSMAP 2?

i'm sure.If you didnt believe me.you can have a try.i uploaded the map.

i used OSMAP2 1.00m to crack it.




None.

Oct 2 2007, 8:16 pm Moose Post #5



Okay, I'm all for discussing the ethics of OSMAP, but turning this place into the OSMAP bug report and improvements forum isn't going to happen. You either get on Maplantis, PM Legacy, or just e-mail him ( legacyweapon at gmail ).




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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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