Staredit Network > Forums > SC1 Map Production > Topic: The City of Secrets
The City of Secrets
Mar 19 2009, 1:47 am
By: FooFighters  

Mar 19 2009, 1:47 am FooFighters Post #1



Map Statistics
Size: 256 x 128
Genre: Survival Horror [Which is hard on SC]
Humans: 4
Computers: 3
Terrain: Non-extended, and Winter

Screenshots! [More Soon]


Story
It is October 15th, 2012... The dead have been appearing in Victoria and they have become worried, sending a transmission for help. You are a Soldier, who is part of a group sent via helicopter to the city. Blocking the way, is a mountain. As the helicopter nears it, the captain comes to the back of the helicopter where you are sitting, then tells you about their plan to fly around the mountain, and meet you on the other side, hopefully sooner than later. You climb off the helicopter, wondering why the captain is dropping you off here, instead of taking you with him. Calmly, you sigh, then walk towards a non-secluded entrance to the caverns underneath the mountains. Looking back, you see a worried look in the Pilots eyes as he quickly lifts the helicopter. [I dont know how to say that he got it off the ground easily] Looking back at the trees, you notice some of them coming down, then you begin to dash towards the entrance you found.

Gameplay
You are a Soldier sent to investigate a town named Victoria, which is located in Northern Canada... where the snow falls
You can pick one of three weapons: [Which can upgraded via kills to add a certain amount of ammo]

9mm Springfield [Handgun]
Ammo: 15
Damage: 45 [3 hits per zombie]
Health: 235
Samir Duran

Mossberg Tactical Shotgun
Ammo: 6
Damage: 60
Health: 185
Ghost

M16A4 [Machine Gun]
Ammo: 30
Damage: 30
Health: 285
Marine

The Units are balanced for important reasons...
Health
A-1 > Handgun > Shotty
Damage
Shotty > Handgun > A-1
Ammo
Handgun > A-1 > Shotty

Updates:
3-18-09: Start of Topic
3-20-09: Fixed 2 bugs, and Boss 1 trigger and intro are finished.
3-23-09: Renamed the Thompson A-1 Rifle to the M16A4
4-07-09: Ammo trigger redone, also, The path to Boss 2 is very close to finished!

Moved Download location... because my global space is now not big enough
The map should be around 50% completed or more

If you need any more info, just tell me
Also, if you find any bugs, they should be fixed by the final version... or you can help me with them...

Bug one: The Inventory... It's using the items you pick up instantly, which is not good!
Bug two: The Music, it kept looping really quickly when there were more then 1 player present

Download Link
http://www.esnips.com/web/BlueFlamingBioCats-StarCraftMaps


Also, if you have any problems with the map, post em here, if u think the new ammo system sucks, i will take a poll to keep it or not...

Post has been edited 14 time(s), last time on Apr 7 2009, 11:19 pm by FooFighters.



None.

Mar 19 2009, 2:00 am Vi3t-X Post #2



Well for starters you could spell "Squadron" properly.

I'm also going to assume you live in BC hencing the "Victoria".

Aside from that, it looks like a generic zombie map. Anything new, fresh, original?



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Mar 19 2009, 2:03 am FooFighters Post #3



...New fresh, original... i currently am trying to find something to plug into it that makes it like that...
and i dont live in BC, i live in Pennsylvania... and i knew i would find a grammer nazi soon... but i'll fix that mistake



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Mar 19 2009, 2:34 am HavoK Post #4



Sounds pretty good... I'll test it out tomorrow, as for tonight I am going to bed... Good night and fare well! :D



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Mar 19 2009, 2:49 am stickynote Post #5



Quote
Aside from that, it looks like a generic zombie map. Anything new, fresh, original?
This.

Suggestions:
-Make the walls narrower
-multiplayer for squad tactics
OR
-A cool idea I came up with:
make it single player, and use the mouse detection eud to spawn an observer where the mouse is: it acts like a flashlight; both the observer and the player's unit are blind.



None.

Mar 19 2009, 3:04 am Vi3t-X Post #6



Quote from FooFighters
...New fresh, original... i currently am trying to find something to plug into it that makes it like that...
and i dont live in BC, i live in Pennsylvania... and i knew i would find a grammer nazi soon... but i'll fix that mistake
That wasn't grammar, that was spelling. :P

And yes, its spelt grammar.

How do you expect to do the bullet system? Most people who play generic zombie maps know that if you have burst fire weapons or bosses, you can infinitely use bullets that would normally take twice if not multiples more bullets.



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Mar 19 2009, 3:16 am BlueWolf Post #7



The City of Secrets sounds more of a fantasy type game than a zombie map.



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Mar 19 2009, 11:33 am USS Cane Post #8



Il be the first to give you positive feed back and say that im happy anyone even still makes horror/zombie maps in sc. Keep it up and finish this -.-



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Mar 19 2009, 2:37 pm Vi3t-X Post #9



Oh lots of people still do. They just tend to suck.



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Mar 19 2009, 4:54 pm ETEFT(U) Post #10



Looks interesting. If you need me to test im down.



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Mar 19 2009, 9:35 pm FooFighters Post #11



Quote from Vi3t-X
Quote from FooFighters
...New fresh, original... i currently am trying to find something to plug into it that makes it like that...
and i dont live in BC, i live in Pennsylvania... and i knew i would find a grammer nazi soon... but i'll fix that mistake
That wasn't grammar, that was spelling. :P

And yes, its spelt grammar.

How do you expect to do the bullet system? Most people who play generic zombie maps know that if you have burst fire weapons or bosses, you can infinitely use bullets that would normally take twice if not multiples more bullets.
...nevermind about the grammar nazi comment...
And yes, the ammo system does kinda suck, but its a game... it has limitations... if i could make a thing that notices every single shot fired, i would put that in... but i cant... for multiplayer anyway...
Once i'm done with this map, i'm making a RPG for this year's contest, and trying to find some new munipulations of the game and editor... and trying to find something new for this map too

Edit: Dont dl the map yet, i got some music bugs and inventory thing that i think i noticed

Post has been edited 3 time(s), last time on Mar 21 2009, 1:31 am by FooFighters.



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Mar 20 2009, 2:16 am Pigy_G Post #12



Quote
if i could make a thing that notices every single shot fired, i would put that in...

EUD.

I see nothing original what so ever, also. How does different weapons affect your health..? the amount of armor you can wear or something? I dont see why me wielding a hand gun would die faster than me wielding a machine gun.


Btw stickynote, you detect mouse with pixels, so it'd take quite a lot of triggers if the map was bigger then 20x12 or something.



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Mar 20 2009, 2:17 am HavoK Post #13



A few things I noticed about the map...

1) If you gonna make a map with a gun shot for every shot your character takes, make sure that they enemy is killed in 1 hit. Doesn't sound right when it takes 2 hits to kill and enemy, and when they die it makes a gun shot sound.

2) Ammunition, and Health Packs don't go into the Drop Ship so that you can use them later, they are just used right as soon as you pick them up.

3) As for ammunition, make sure it's one hit kills again... Just doesn't seem right when it takes 2 hits to kill someone and you only loose one shot in your clip.

4) This isn't really a "unique" genre, there are many maps like this one. Alien, Alien 2, Operation Dark (I could name more if you want). As I am making a map very similar to this one, but just a different story, and not the same tile set.

I realize that some of these problems you have already mentioned, but I'm just saying it in case you forget or something... Lol

Other than these few problems, the map seems like its gonna be pretty good! Good Luck! :D



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Mar 20 2009, 2:29 am Pigy_G Post #14



the whole ammo and damage thing can be solved quite easily with EUDs.



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Mar 20 2009, 2:32 am HavoK Post #15



Quote from Pigy_G
the whole ammo and damage thing can be solved quite easily with EUDs.

Just a question... but what's with you and EUDs? Every time I've seen you, it's always "EUDs can fix this" or "EUDs can make this better." It's getting on my nerves...



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Mar 20 2009, 12:08 pm Magicide Post #16

Sleeping wolves wake hungry.

Quote from HavoK
Quote from Pigy_G
the whole ammo and damage thing can be solved quite easily with EUDs.

Just a question... but what's with you and EUDs? Every time I've seen you, it's always "EUDs can fix this" or "EUDs can make this better." It's getting on my nerves...

Read his title ;D

This time I agree with him, though. EUDs would be perfect for this map.




Mar 20 2009, 4:59 pm Pigy_G Post #17



Quote
Just a question... but what's with you and EUDs? Every time I've seen you, it's always "EUDs can fix this" or "EUDs can make this better." It's getting on my nerves...

Euds are never used to their full potential, I want to change that. I'm currently working on a 3 player shooter map which uses euds to detect HP, unit firing and probably a lot more will come.



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Mar 20 2009, 7:31 pm HavoK Post #18



Quote from Pigy_G
Quote
Just a question... but what's with you and EUDs? Every time I've seen you, it's always "EUDs can fix this" or "EUDs can make this better." It's getting on my nerves...

Euds are never used to their full potential, I want to change that. I'm currently working on a 3 player shooter map which uses euds to detect HP, unit firing and probably a lot more will come.

Understandable... But you have to realize that there are a lot of people who do not understand how to use or even create EUDs (like myself). If you were to look at the map I'm sure you would understand... Maybe I'm just saying this because, every time I've seen you post in a topic you say "Use EUDs! They are helpful!" I'm sure they are helpful, but like I said earlier I'm still unsure how to use / make them.

If you wouldn't mind teaching me I would be glad to learn how to use and make EUDs, and maybe I will even reconsider about using EUDs in my map.

Post has been edited 2 time(s), last time on Mar 20 2009, 7:41 pm by HavoK.



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Mar 20 2009, 9:51 pm payne Post #19

:payne:

Quote from Pigy_G
Quote
Just a question... but what's with you and EUDs? Every time I've seen you, it's always "EUDs can fix this" or "EUDs can make this better." It's getting on my nerves...

Euds are never used to their full potential, I want to change that. I'm currently working on a 3 player shooter map which uses euds to detect HP, unit firing and probably a lot more will come.
Look at a map idea's stealer!
"Halloween Priest"
Admit it! :P



None.

Mar 20 2009, 10:37 pm HavoK Post #20



Quote from payne
Quote from Pigy_G
Quote
Just a question... but what's with you and EUDs? Every time I've seen you, it's always "EUDs can fix this" or "EUDs can make this better." It's getting on my nerves...

Euds are never used to their full potential, I want to change that. I'm currently working on a 3 player shooter map which uses euds to detect HP, unit firing and probably a lot more will come.
Look at a map idea's stealer!
"Halloween Priest"
Admit it! :P

HOW DARE YOU!!! :O



None.

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