Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do u make scarabs spawn with triggers
How do u make scarabs spawn with triggers
This topic is locked. You can no longer write replies here.
Mar 18 2009, 11:29 pm
By: Chubacca  

Mar 18 2009, 11:29 pm Chubacca Post #1



well im trying to make a map, and i want it so a spell is launching scarabs from a location.

well i need help :dontgetit:

edit: nvm i got it
edit again: nvm i still need help,

Post has been edited 4 time(s), last time on Mar 18 2009, 11:56 pm by Chubacca.



None.

Mar 18 2009, 11:57 pm Chubacca Post #2



ok i have an idea how i will do this, make comp reavers attack a comp building but the reavers arent attacking :S



None.

Mar 19 2009, 12:21 am Lt.Church Post #3



theres help on it within the first i think two pages of the UMS assistance subforum, please look before posting, also dont double post please.

Anyways you get a bunch of reavers to fire somewhere, then use the move trigger to move them to another location then run an AI script on them, such as random suicide mission, and junkyard dog. The latter can run for players however most AI only runs under computers.



None.

Mar 19 2009, 2:43 am Chubacca Post #4



i know that, but i cant get computer reavers to attack a computer building. thats what im trying to ask



None.

Mar 19 2009, 2:46 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Just make the player owning the buildings enemy to the reaver player, place the reavers near that building and add scarabs to the reaver's hangar count.




Mar 19 2009, 2:55 am Chubacca Post #6



i did all that

EDIT: i got it, i saved it as a new file and it started working.

Post has been edited 1 time(s), last time on Mar 19 2009, 3:00 am by Chubacca.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: lil-Inferno, IlyaSnopchenko, Roy