StarCraft Card Game, continued discussion
Polls
Post #102
Hug A Zergling
Jul 7 2009, 8:44 pm
Post #103
Biophysicist
Jul 22 2009, 7:46 pm
Post #104
Hug A Zergling
Jul 22 2009, 11:02 pm
Post #105
ClansAreForGays
Jul 22 2009, 11:18 pm
Post #106
Hug A Zergling
Jul 22 2009, 11:23 pm
Post #107
Biophysicist
Jul 23 2009, 8:25 pm
Post #109
ClansAreForGays
Jul 24 2009, 9:00 pm
|
That involves too much deck searching, shuffling, and reshuffling. I forgot to take this into account when I gave workers the ability to build anything they had requirements for. Yugioh made this mistake when they introduced gadets, I hope to not make the same.
Also, I feel like you are simply restating many mechanics I have already described the exact same way. I'd prefer you build on what has already been done. I'd change to "melee units may only target supply depots" Good. Although it would be the Special building subtype. Good idea. Though, I'd make it a zerg card, with requirements that a sarah kerrigan is in the discard pile. Good, unless I make scouting with any unit an actual game mechanic. Could reveal face down cards too. Good. Could be made deeper if critter cards are added to general play. I'd like to see you start adding a "requirements" part for your cards. |
Post #110
Biophysicist
Aug 1 2009, 7:32 pm
Post #112
Biophysicist
Aug 5 2009, 12:59 am
Post #114
ClansAreForGays
Aug 5 2009, 6:53 pm
Post #116 DragoArawn Mar 3 2010, 7:49 pm
Post #117
TiKels
Mar 22 2010, 2:40 am
|
This is cool. I like this idea, especially "Force Fire"
One thing you could do is something similar to the "quick play trap cards" that Yu-Gi-Oh has, where if someone plays "Force Fire" you can play... (Crap i just forgot its name) "That one move where you move the unit being force fired away" and all enemy units cannot attack for one turn or something. Another interesting bit I had happen to me once was someone worker scouted my base and built on my geyser so I had to divert all my workers to kill it or live without gas for awhile (and also give my enemy vision). It's kinda cool implementing strategies like that; it's cool to think about. The thing you need to start thinking of before anything else continues (IN MY OPINION) is the board layout, what sort of bizarre attributes can you put on it. Perhaps you could have some strange system where there are computers playing along with you in like Player vs Player vs Comp. Just keep thinking about the foundation, the layout, the card board. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #118
ClansAreForGays
Mar 22 2010, 10:16 pm
Post #120
ClansAreForGays
Nov 25 2010, 5:07 am
Post #121
ClansAreForGays
Nov 25 2010, 5:11 am
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[03:58 am]
[03:57 am]
[03:57 am]
[03:56 am]
[03:55 am]
[03:52 am]
[03:44 am]







![[close]](/images/up.gif)