Edit: I investigated further and found IceCC accepts negatives in all places it expects numbers (not counting labels and stuff like image/sound/sprite id's) with no warnings but then decompiles them as unsigned (if you don't know what that means, a -1 would become 255 when decompiling).
Edit 2: Well here are my guesses as to which commands take negative values
sethorpos, setvertpos, setpos, imgol, imgul, imgoluselo, imguluselo, sprol, highprol, lowsprul, sproluselo, sprul, spruluselo, imgulnextid, grdsprol
Post has been edited 2 time(s), last time on Mar 16 2009, 11:05 pm by poiuy_qwert.
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