Staredit Network > Forums > Modding Assistance > Topic: EUD conditions in Firegrafted mods
EUD conditions in Firegrafted mods
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Jan 21 2009, 3:08 pm
By: Biophysicist  

Jan 21 2009, 3:08 pm Biophysicist Post #1



Quick question for you guys: If I have a Firegrafted mod and want to use EUD conditions, would I have to recalculate all the offsets? I'm not using any .exe edits.

Post has been edited 2 time(s), last time on Jan 21 2009, 9:54 pm by TassadarZeratul.



None.

Jan 21 2009, 10:17 pm A_of-s_t Post #2

aka idmontie

All offsets stay the same, even with .exe changes -- at least, that's what I've come to believe since all my plugins only use the 1.15.1 offsets from regualar SC Broodwar.



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Jan 21 2009, 10:54 pm Biophysicist Post #3



Thanks, this can be locked now.



None.

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[09:40 pm]
Ultraviolet -- :wob:
[2024-5-28. : 8:43 am]
TheHappy115 -- Yea, thats the issue. Thanks. It would also explain why my deleted map couldn't get updated. Updated version reduced collision on units (only thing added) since was dodging game (players collide with each other)
[2024-5-28. : 5:26 am]
Ultraviolet -- If so, I'd just focus on getting them on scmscx.com and then you can link to that in the showcase thread for your maps
[2024-5-28. : 5:25 am]
Ultraviolet -- I can't upload my EUD maps, I think the DLDB has some issue with handling them. Are you trying to upload EUD maps?
[2024-5-28. : 2:06 am]
TheHappy115 -- Its been awhile but ever since I requested one of the Maps I posted to be deleted since I couldn't delete it myself (or update it), I haven't been able to upload any more maps. Any reason for that?
[2024-5-26. : 7:14 pm]
Kyradax -- Hi
[2024-5-26. : 5:05 pm]
O)FaRTy1billion[MM] -- :wob:
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Zycorax -- :wob:
[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
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