Staredit Network > Forums > SC1 Map Showcase > Topic: Khaydarin Chaos
Khaydarin Chaos
Dec 21 2008, 10:55 pm
By: Jajjang  

Dec 21 2008, 10:55 pm Jajjang Post #1



Khaydarin Chaos(2 player)
players begin with a Hero and probe. A khaydarin crystal guarded by zerg is ahead upon ruins. Bringing the crystal to a beacon gives control of surrounding buildings to current player while the crystal remains. More crystals and buildings can be found throughout the map, with various guardians. A hero healer is at center. Losing one's hero results in loss for that player. Archons are power-units, thus are difficult to acquire - needing considerable time and resources, but come with huge damage and health.
multicrystal
same premise as above, but no enemies or power-units. up to 4 players. Build times not instant[color=#DFA51C]

Attachments:
multicrystal.scx
Hits: 4 Size: 67.93kb
Khaydarin chaos V1_5.scx
Hits: 7 Size: 89.36kb

Post has been edited 7 time(s), last time on Dec 24 2008, 4:07 am by Jajjang.



None.

Dec 21 2008, 10:56 pm Devourer Post #2

Hello

Rule: requires at least one screen-shot....



Please report errors in the Staredit.Network forum.

Dec 21 2008, 11:06 pm Biophysicist Post #3



You require more description!

You must post additional details!



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Dec 21 2008, 11:08 pm ForTheSwarm Post #4



Wrong, Devourer. That's the Map Production forum. But it does require slightly more description.



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Dec 21 2008, 11:40 pm badcop Post #5



Screenshots would be nice though.



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Dec 21 2008, 11:45 pm Biophysicist Post #6



There are some more details now and it looks interesting, but can you please explain what exactly the Archons do? And what bases are there for capturing?



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Dec 22 2008, 12:32 am UnholyUrine Post #7



Map showcase is to get people's attention to the map and have them DL it.. obviously u didn't realize that =o... U could just upload it on the DLDB.

Nevertheless.. I'll give this a try =D



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Dec 22 2008, 1:16 am Kaias Post #8



Elaborating into more greater detail is a good way to get more people to try out your map.

Most people find the effort put into it's showcase thread is indicative of the work put into the map. Sadly, this is often accurate.



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Dec 22 2008, 3:21 am Jajjang Post #9



hmm... good point. Thx



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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