Staredit Network > Forums > SC1 Terrain > Topic: The Ninth Round
The Ninth Round
Dec 18 2008, 1:18 am
By: sardsim
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Dec 22 2008, 6:11 am stickynote Post #41



Quote
i like the cross walks too.

That took a surprisingly long time to make. I kept trying to fix the corner, and just gave up in the end.



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Dec 22 2008, 7:19 am RoryFenrir Post #42



Quote from stickynote
Quote
i like the cross walks too.

That took a surprisingly long time to make. I kept trying to fix the corner, and just gave up in the end.

the only thing is that they kind of go out in the middle of the intersection, did it not work to move them 1 more space out?



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Dec 26 2008, 10:09 am BlueWolf Post #43



Rory, I like the tree park thingy on the left. :D



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[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
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Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
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Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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