Staredit Network > Forums > SC1 Map Production > Topic: Final Fantasy: Liberation
Final Fantasy: Liberation
Sep 19 2007, 12:30 pm
By: Moogle  

Sep 19 2007, 12:30 pm Moogle Post #1

Predator of Bed Chambers

FINAL FANTASY: Liberation


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[SPECS]

TYPE: RPG
PLAYERS: 1
TILESET: Jungle
SIZE: 256 x 256
FILE: ???KB
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[STORYLINE]
A soft breeze gently blows across the arid land, sweeping up dust as it goes by.
Tranquil sounds of water came up from down the road as the sea collided against the Port Bay of Ragesh.
Various creatures roam freely around the outside world, not needing to care about anything. Just playing, eating and sleeping.

Then that fateful day arrived when an unexpected event occured at Ravensmere, this event changed the course of destiny for all the people and creatures of this island. This unfortunate event was a dark meteor which came crashing down from the sky and eventually resulted in an impact of tremendous destructive force as it struck the island. The aftershock that followed rippled throughout the lands and turned the once friendly creatures into bloodlusting demons. In fact, the aftershock was so strong, that it spread throughout the world of Gaiarok, causing damage and chaos everywhere and turned all the creatures from faraway lands into ill fated demonic monsters.

However, this wasn't the end of the world for Gaiarok. Two powerful nations rose up during this chaotic time and defended the lands against the monsters and ceased their rampage. These two nations were naskai and Kljoran. Kljoran was a democratic nation and defended all the people across Gaiarok even if they weren't allies. Naskai on the other hand was just as demonic as the monsters, they waged their wars and destruction against anyone or anything that opposed them.

Many years have passed since the tragedy. Revensmere managed to rebuild their village and resume their way of life and is now under the protection of the Kljoran military, however, over the years, Naskai has been taking
more and more land from Kljoran in a large scale war.

There was a rumour that the prince of Naskai and the princess of Kljoran were meant to wed, but the princess ran away when she heard that she had to marry an man of pure evil. Ever since then, Naskai has been waging
their wars with all the lands in search of the princess in the hopes of an alligence between the two nations.

While these events take place, a more sinister entity is lurking in the shadows, waiting for the right time to reveal itself...

It has been two years since the disappearence of the princess. Our tale begins where the meteor first struck Ravensmere, in a bandit hideout where a few brutes talk about their next heist...
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[FEATURES]

» custom experience
» custom music
» randomized battle arena engine
» strange heroes personalities
» npc heroes supporting in battle
» and lots more..
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[HEROES]

(still more npc heroes to be added)
NAME: Relm Colt
WEAPON: Daggers
CLASS: Bandit
UNIT: Zergling

NAME: Awnia Storm
WEAPON: Manaki Rifle
CLASS: Gunslinger
UNIT: Sarah Kerrigan
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[HEROES ABILITIES]

RELM
Dual Swipe unleashing a double strike from Relm daggers causing minor damage and a chance to steal an item off an enemy.

AWNIA
Sinister Shot Awnia loads a special shell into her rifle unloading a heavy damaging shot upon one or more enemies.

(More will be added later on...)
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[NPC INFO]

Unlike Relm whom can upgrade his damage during the course of the game. NPC will always have much higher armor then Relm and much higher attack. But Relm will always be better then them, sooner or later. Since NPC will
rely a lot on there skills and doing normal damage. But only a few NPC during the game play so isn't too much to worry about. Only like 3 to 5 or so NPC whom support Relm in battle. Not including NPC Soldiers and other units number of them will join you depending where you are at during the course of the map.
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[BATTLE ENGINE]

Pretty basic battle engine but this how it'll go.

Relm runs around on world and a random battle happens depending where Relm is at the time. He'll then enter battle, if NPC are in holding box then your npc will join you in that battle and aid. Even so NPC Aid battles won't be that easy. Relm only does minor melee damage at the time. When Relm casts a skill he'll then be given to another player for few seconds while the skill is active. Then given back, during that time he'll have a somewhat armor added, not much. So he'll still take damage. NPC heroes whom cast the same thing will happen. I'm still thinking about if NPC will level like Relm does. Most likely will. Pretty much how battles will happen.
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[SIDENOTES]

During the progress of this map heroes/skills/storyline may change depending on how the map goes for me. Terrain may alter from what you see in screen shots with things being deleted and revamped. So don't always expect to see what you see in the thread.


Post has been edited 3 time(s), last time on Sep 21 2007, 7:06 am by Moogle.



If all else fails, crowbar the fucker

Sep 19 2007, 3:33 pm Zergblender Post #2



So the battle arena terrain thingy you showed us on Maplantis is also going to be in this?
And if it's a turn-based battle system, I would like to see how it works.
The terrain is also nice, gj.



None.

Sep 20 2007, 9:39 am Moogle Post #3

Predator of Bed Chambers

Isn't really Turn Based combat, just real time in a battle arena. Possible that arena will be in it. I do have a few turn based systems I've just have designed them a 100% for SC yet, when I do I'll send them to ya.

Storyline has been added..



If all else fails, crowbar the fucker

Sep 21 2007, 6:17 pm Kenoli Post #4



Best first line ever.



None.

Sep 23 2007, 12:09 am Dr. Brown Post #5



Quote from Kenoli
Best first line ever.
Yeah totally you should write poetry! The story line is awesome and I like the ideas. How far in motion is this production?(got any progress bars to post or anything) and is there a deadline/released date estimate? Anyways good luck and keep it rolling!



None.

Sep 24 2007, 11:34 am Son- Post #6



Sup moogle, looks cool hopefully u can finish this. good luck :)



None.

Sep 29 2007, 4:55 am Screwed Post #7



Wakka wakka! Hey Moogle cool project you seem to be working on... it's been a while since we talked aye. Newayz good luck you must show me this some time ^^



None.

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