Staredit Network > Forums > SC1 Map Production > Topic: RISKED-911 -(RPG)-
RISKED-911 -(RPG)-
Dec 5 2008, 1:41 am
By: RISKED911
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Dec 28 2008, 4:22 am RISKED911 Post #41



I gotton the monster spawn system just a little. So now fight! I also added haywire machine in the caves, but they arent availiable now.

Im thinking of laser arrow for the archer. The units that the necromancer summons will only have 1/2 hp because they are undead. Spells not in yet.

3 characters are now choosable: Necromancer, Archer, Berzerker. Added barriers and improved the scenery for maximum use for the locations.




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Dec 28 2008, 7:08 am BiOAtK Post #42



Why don't you just have the Archer (and everything, really) be something not from the past? You'd just need to change strings.



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Dec 28 2008, 7:07 pm RISKED911 Post #43



Because, you'll see why this stuff goes together soon.
And that its in a ruined future where they adopt skills and weapons that was technology to use as spells since they got nocked back to the middle ages where they dubbed as these guys yet still have technology.



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Dec 28 2008, 7:58 pm scwizard Post #44



I must say this appears to be the best map ever made .-.



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Dec 28 2008, 8:40 pm RISKED911 Post #45



Quote from scwizard
I must say this appears to be the best map ever made .-.

Thanks...I hope it goes well.

I have plans to put in background music. One for every area code on.

I will finish this RPG so to prove I ain't so immature.




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Dec 28 2008, 8:44 pm ForTheSwarm Post #46



If you add in background music it'll be a pain to dl.



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Dec 28 2008, 8:45 pm scwizard Post #47



Well to be honest I actually haven't played it yet .-.

But from the information you gave it looks very unique .-.



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Dec 29 2008, 3:44 am RISKED911 Post #48



The link with the sounds is what I might be using.
Looping music here, use how you like!

http://www.staredit.net/files/1109/

Try them, they are kewl.


ok iv now updated the map at the front page. All six characters are choosable and exp is there, but not the levels. 2 types of monster spawns.

ZOMFG Last day and monster spawns, quests, lives, spells arent even their yet. I hope I can finish VERY fast now!

Post has been edited 2 time(s), last time on Jan 1 2009, 1:53 am by Doodan. Reason: merging posts



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Jan 28 2009, 12:37 am RISKED911 Post #49



Big News:
I've been working scarcely because of school work. But I've been working on it more and have made more changes too. As of now, players 1-4 are able to play, so to put away laggy triggers. That is all and the whole thing will be finish maybe in Febuary.



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[06:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
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