Hi,
i require a script for Protos, Terran and Zerg that fit the following parameters
- Build only in a decided location (2 ressource spots)
- Focuses on ground units - only some Air
- Mainly defending their base
- Ability to use all techs
- Builds a bit different each Game
Bonus (important too)
- Drop attack or at least attack sometimes
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If theres no such Script, theres maybe one that nearly meets the requirements or at least some trick how i manualy trigger them to work like this.
<<<New Question>>>
Is it possible to execute an melee ai Script once started - and give start a new one?
Post has been edited 2 time(s), last time on Dec 12 2008, 4:22 pm by Marshot.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Unfortunately there's no list which AI does what, so you have to test yourself.
I'd assume however one of the campaign scripts that don't come too late in the campaign will fit this description best.
Drop attacks can be easily triggered.
And there's no script thats usable for every race. You have to find 3 different scripts suiting your needs.
Also one computer will only be able to build up one race, so you will need 3 computer players.
Hi Nuderaider,
i know that i`ll proly need 1 different script for each. I also thought that some Campaign scripts could work. But testing all those scripts alone will take days of hours. I think i already tested over 48 hours other stuff for this map - i spent more time on testing then mapping. i didnt touch this map since months now cause its pretty annoying spending so much time just on testing. i wana finish this project, but i proly wont if i have to spend another xxx hours just for testing single parts of the map.
I realy hope anyone here know some scripts that might fit.
And yes, i could trigger the dropships, but thats not what i wana too, i would highly prefer an ai doing it. (i got a lot of triggered dropship action in the map already)
-actualized first post
None.
Unless you have many locations availible to you, not possible.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Unless you have many locations availible to you, not possible.
what do you mean?
Yes, i would to know your idea too. I think i could have about 100- 150 locations.
None.
im still seeking for these Scripts or any other sollution that fits with my requirements. I found this Page
http://wiki.scrpg.net/index.php?pagename=Site%2FSearch&action=search&n=Site.Search&q=ai but i didnt get someting useful fromt there yet.
But i got another Question :-P
Is it possible to execute an melee ai Script once started - and give him a new one?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Thats nice, i thought it too, but as i tried it, it didnt work. Maybe i just tried the wrong thing, could u explain me please how to execute such a script?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You just have to put an action "run ai script at location" and choose one. Melee or campaign AI scripts are overwritten when you run another melee/campaign AI script.