Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Nightmare(n)
(2)Nightmare(n)
Nov 22 2008, 2:21 am
By: ForTheSwarm  

Nov 22 2008, 2:21 am ForTheSwarm Post #1



I posted this on warboards awhile ago, but no one commented much. Thoughts?

P.S. If you want to call the map a nightmare, be my guest.

Edit: updated.

Post has been edited 1 time(s), last time on Nov 23 2008, 2:12 am by ForTheSwarm.



None.

Nov 22 2008, 3:21 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Hmm, this map is weird. D: It's too plain and your mineral lines aren't that good. I think the position of the nat looks a bit weird, but I'm not sure how it would work in a game. The corner expos are too big and it looks like people would take the middle expo before taking the min-only. Also, having two bridges on opposite sides isn't enough space to get to the other side. You could extend the bridges to make it not so tight.




Nov 23 2008, 2:14 am ForTheSwarm Post #3



I made the bridges wider and the islands smaller. So how do you want me to make it so that the min-only is taken first?



None.

Nov 23 2008, 6:21 am ClansAreForGays Post #4



Don't touch it and don't listen to demon. I like it how it is.

Well atleast layout wise. It could still use a touch up with blanced geyser plaement and such.




Nov 23 2008, 7:33 am Excalibur Post #5

The sword and the faith

Don't listen to either of these two. :P

First of all, your extended terrain is blocky and icky, and you need to fix that. BWMN has ramp maps up for download that will allow you to create proper extended ramps. Go get em.

Secondly, it is WAY too tight. T definitely wins this map. They can turtle both bridges with ease, and since everything's build-able can use turrets to cover. You really need to open this map up. And I'd re-do the min onlys.

You need more un-build-able, open ground, better decoration, more doodads, and your mineral lines aren't terrible but could be better. Also, read up on The Gas Issue at BWMN. Geysers placed at the top and left of a CC/Nex/Hatch mine faster than those at the bottom or right side of it. Try to make them equal, at least for the main an natural. Balanced gas > Symmetrical gas.

Good luck.

Edit:
I played around with the map a bit, here it is:

The lines are for ramps, and the circles are good areas to put doodads. (Make sure you use walk-able doodads in the open areas so you don't mess up pathing / battlefield.)

Edit2:
Oops, left a CC in on the south nat. :X

Post has been edited 2 time(s), last time on Nov 23 2008, 7:52 am by Excalibur.




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Nov 23 2008, 1:53 pm ForTheSwarm Post #6



I specifically made unbuildable ground around the bridges, but maybe I didn't put enough. That redo you made is 192x192, right?



None.

Nov 23 2008, 2:57 pm Excalibur Post #7

The sword and the faith

Redo is the same size yours was. I just took yours, redid most of the areas, and there it is. Never make a map bigger than 128x128 unless its an (8).




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Nov 23 2008, 4:39 pm ForTheSwarm Post #8



Your picture just looks bigger than 128 then. :bleh:

It's hard to deco crevices since only 3 of the doodads are walk-over able. :(



None.

Dec 4 2008, 3:12 pm BeDazed Post #9



It really doesn't matter if the pathings mess up. As long as you make sure it messes up for both of the players.



None.

Jan 2 2009, 2:56 pm Master_Sergeant Post #10



The map has a lot of spaces...Players can go straight to other bases, without any obstacles. And it has long distances for the main mines from the nearest walkable mines.



None.

Jan 3 2009, 2:39 am BeDazed Post #11



^--- Someone who doesn't play melee.



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