[16/19:48:59] Ryan: Didn't pause Dwarf Fortress
[16/19:49:07] Ryan: So like, half my dwarves are well
[16/19:49:08] Ryan: Starving
[16/19:49:09] Ryan: And sober.
[16/19:49:14] Ryan: Sober dwarves != good
[16/19:49:16] garbeld@yahoo.com: D:
[16/19:49:39] Ryan: ... And one of them is sleep walking into the volcano...
[16/19:49:44] garbeld@yahoo.com: >_>
[16/19:50:07] Ryan: Or maybe he's just depressed and not asleep
[16/19:50:14] Ryan: Kinda hard to tell with my screen resolution =/
[31/15:47:15] Ryan: So when the invading armies come by, I'll just open up the door/floodgate (With a lever, having a dwarf decapitated by pressurized water each time an invasion comes is not good)
[31/15:47:19] Ryan: But thar be one problem
[31/15:47:32] Ryan: How do I recycle the water?
[31/15:48:17] Ryan: Granted, the other option is to flood the entire surface and basically live undersea.
[31/15:48:43] Ryan: Actually, that would be pretty cool
[31/15:49:25] Ryan: "You're besieged by the forces of darkness!"
"Goblin thief drowns. [more]"
"Goblin rider drowns. [more]"
ect.
[31/15:50:41] Ryan: "A Elvish Caravan has arrived"
Blah, they drown
"The Elves have declared war on you!"
[31/15:51:08] Ryan: >.> Bloody elves
[31/15:51:27] Ryan: Getting all pissy if you try to trade a single item made out of wood/has a bit of blood on it
[31/15:51:54] Ryan: But they're perfectly fine when it comes to trading off tree by-products they produced themselves.
[31/15:52:15] Ryan: Or selling animal slaves off to me basically
[31/15:52:33] Ryan: But yar
[31/15:52:40] Ryan: I want my water tower of doom
[31/15:52:54] Ryan: Just need a way to cause a flood
[31/15:52:57] Ryan: Or take alot of swimmers.
[31/16:05:49] Ryan: I'll blame you for the destruction of my fortress
[31/16:05:49] *** Auto-response sent to Ryan: Most likely asleep or at the store.
Or maybe just off the computer for a couple minutes. =P
I *will* read your message when I'm back.
[02/20:28:39] Ryan: Hm
[02/20:28:45] Ryan: The secret to surviving in Dwarf Fortress
[02/20:28:49] Ryan: Is to do nothing basically
[02/20:29:11] Ryan: Ever since I began to fiddle with mechanisms/fluids, I've been lucky to last a season =/
[04/21:33:10] Ryan: ...
[04/21:33:14] Ryan: Dwarf Fortress makes me cry.
[04/21:33:25] Ryan: Just for the psychology involved
[04/21:33:38] Garbeld: 165 punch damage, record
[04/21:33:41] Ryan: "one of my friends has died, I'll rip out my childs eyeballs in grief now"
[04/21:42:30] Ryan: xD
[04/21:44:10] Ryan: ...
[04/21:44:20] Ryan: Is it possible to have a "Tropical Dry Broadleaf Forest" ?
[04/21:44:33] Garbeld: o.O
[04/21:45:16] Ryan: *Snicker*
[04/21:45:25] Ryan: Apparently it's a natural hazard according to this one sight
[04/21:45:29] Ryan: Tropical forests that is
[04/21:45:37] Garbeld: o_0
[10/11:05:25] Ryan: Ah
[10/11:06:50] Ryan: Oh
[10/11:06:51] Ryan: Wow
[10/11:06:58] Ryan: All sorts of weird shit going on
[10/11:07:01] Garbeld:
[10/11:07:15] Ryan: Apparently my road creeped down a space, and prevented all my dwarves from going above/underground
[10/11:07:33] Garbeld: It's that blasted WINE, making your computer drunk with its Winblowiness.
[10/11:07:58] Ryan: xD
[10/11:08:02] Ryan: I stand corrected
[10/11:08:10] Ryan: Road didn't move, the ramps did for some reason
[10/11:08:14] Garbeld:
[10/11:18:06] Ryan: ...
[10/11:18:17] Ryan: Now that I've remade the ramps, they refuse to use them.
[10/11:18:21] Garbeld: >_>:
[10/11:18:32] Garbeld: 5 to a tail!
[10/11:18:36] Garbeld: Or 4
[10/11:18:36] Garbeld: Hm.
[10/11:19:53] Ryan: Think if I built a forge/wood furnace/whatever next to my alcohol stockpile, it'll catch on fire?
[10/11:20:13] Garbeld: Yes. Flaming alcohol is the best.
[10/11:25:37] Ryan: ...
[10/11:25:59] Ryan: Apparently...
[10/11:26:17] Ryan: All my dwarves just didn't want to use the ramps
[10/11:26:25] Garbeld: >_>
Session Start (Garbeld@Yahoo.com:Ryan): Sun Feb 10 20:01:44 2008
[10/20:01:50] Garbeld: Generating scenario...
[10/20:02:02] Garbeld: And I'm looking at some text that says, "The Blizzard or Pregnancy."
[10/20:02:11] Garbeld: ... o_0 is all I can say.
[10/20:04:07] Garbeld: Human of Luhmatslodaemon!
[10/20:04:13] Garbeld: Jesus, how the Hell are they generating these names?
[10/20:04:14] Garbeld: >_<
[10/20:04:35] Garbeld: Dwarf of Lunolon, yay.
[10/20:04:51] Ryan: xD
[10/20:06:47] Garbeld: Nish Kuletkulet Alakalakalakkulet Kulet
Nish Abbeyabbey the Ace Ace Ace-Abbey of Abbeys.
Whoo, custom names are fun!
[10/20:07:06] Garbeld: ... I don't get them. D:
[10/20:07:45] Garbeld: Ooo, first one is not-English, second one is English?
[10/20:15:15] Ryan: Yar, first one in general tends to be dwarven, second one is the translation
[10/20:15:17] Garbeld: Of all the way, way too bloody many words they have...
[10/20:15:22] Garbeld: no "liar," etc.?
[10/20:15:49] Garbeld: D: wtf, the words after a certain point are no longer alphabetically organized!
[10/20:16:01] Ryan: xD
[10/20:17:28] Garbeld: "Arm of Anus..."
[10/20:17:46] Garbeld: Why the Hell do they have "anus??"
[10/20:18:16] Ryan: So you can get fortress names like "The Bleeding Anus of Angels"
[10/20:18:35] Ryan: Or just bleeding anus in general
[10/20:18:41] Ryan: That would be an awesome dwarf name
[10/20:19:19] Garbeld: "The Burden of Anus"
Joy.
[10/20:22:23] Garbeld: "Smul Axeholes" I almost read that a bit incorrectly the first time.
[10/20:22:47] Ryan: xD
[10/20:23:04] Garbeld: PointedArrow! Amazing!
[10/20:23:06] Garbeld: AleHag.
[10/20:23:12] Garbeld: Broiledcrotches?! WTF?
[10/20:23:32] Ryan: Lmao!
[10/20:24:25] Garbeld: Huh. I could get "Crotchhugs."
[10/20:26:48] Ryan: (Link:
http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_73.jpg)http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_73.jpg[10/20:27:05] Ryan: (Link:
http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_71.jpg)http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_71.jpg[10/20:27:26] Ryan: (Link:
http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_68.jpg)http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_68.jpg[10/20:27:30] Garbeld: "Slaveflood"
[10/20:28:04] Garbeld: ...
[10/20:28:07] Garbeld: wtf?
[10/20:28:46] Garbeld: Those
[10/20:28:48] Garbeld: are just creepy.
[10/20:28:54] Ryan: xD
[10/20:29:37] Ryan: Can anything beat bondage batman?
[10/20:29:41] Ryan: (Link:
http://img32.photobucket.com/albums/v96/ratcreature/Batman_-_I_Joker_41_panel2.jpg)http://img32.photobucket.com/albums/v96/ratcreature/Batman_-_I_Joker_41_panel2.jpg[10/20:30:23] Garbeld: ...
[10/20:31:06] Garbeld: Yay! I have decided! Crotchcuddled the Angel!
[10/20:43:34] Ryan: Bah
[10/20:43:42] Ryan: Stupid "Blarg! We couldn't send ze message!:
[10/20:43:54] Ryan: (19:31:10) BlanketsMSN: Teen angst Bruce Wane! (Link:
http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_24.jpg)http://img32.photobucket.com/albums/v96/ratcreature/E80-Page_24.jpg[10/20:43:59] Garbeld: >_>
[10/20:45:44] Ryan: And to compliment the earlier bondage batman
[10/20:45:47] Ryan: (Link:
http://ratcreature.livejournal.com/97668.html#cutid1)http://ratcreature.livejournal.com/97668.html#cutid1[10/20:46:14] Garbeld: Okay, the E80-Page_24.jpg was funky. xP
[10/20:49:39] Garbeld: omg i r fortriss
[10/20:50:13] Ryan: Zomgz!~
[10/20:50:30] Ryan: Remember, water you see on the embark screen = infinite
[10/20:50:36] Ryan: This mainly applies to brooks/rivers
[10/20:50:50] Ryan: Aquifers also generate infinite water
[10/20:51:07] Ryan: However you can outpump the water that seeps through
[10/20:51:30] Ryan: And you should probly turn off "Dwarves announce job cancellations"
[10/20:52:00] Ryan: Seeing "Lilup Kilrup cancelled eat, interupted by a rabbit" x57 times is annoying.
[10/20:52:15] Garbeld: >_>
[10/20:52:35] Ryan: Yes, they cancel jobs for *anything* hostile that gets nearby
[10/20:52:53] Ryan: You can starve just by a raccoon eating from your food stockpile
[10/20:53:44] Garbeld: >_>
Session Start (Garbeld@Yahoo.com:Ryan): Thu Feb 21 21:04:18 2008
[21/21:04:18] Ryan: Zomg a you!
[21/21:04:21] Garbeld: Hello.
[21/21:04:30] Ryan: hellos
[21/21:09:02] Garbeld: bored
[21/21:09:19] Ryan: Play Dwarf Fortress?
[21/21:09:24] Garbeld: nu
[21/21:09:39] Ryan: Being able to release monkey armies upon thieving Kobolds = Win.
[21/21:10:19] Ryan: That's my current trap actually, have a bunch of monkeys chained up, behind floodgates, set to be released and swarm into a corridor when something activates the pressure plate
[21/21:10:37] Garbeld: >_>
[21/21:10:59] Ryan: The main problem was getting the monkeys.
[21/21:19:36] Garbeld: zomg metknight vs kirby vs king dedede
[21/21:19:44] Garbeld: yay ssbb
[21/21:21:45] Ryan: D: Here I thought it was mugen
Session Close (Ryan): Thu Feb 21 21:43:45 2008
[24/13:40:38] Ryan: *snicker*
[24/13:49:21] Ryan: Oh, fruity, the new version of Dwarf Fortress = Laem.
[24/13:49:52] Ryan: Merchants and other friendly (and not fortress dwelling) units no longer trigger your traps
[24/13:50:16] Ryan: I thought it was cute that entire caravans would be massacred trying to get into your fort
[24/13:50:53] Ryan: And you can make meals fully out of alcohol again it seems =/
[24/13:51:02] Ryan: That one was just plain abusive
[24/13:51:09] Garbeld: >_>
[24/13:51:32] Ryan: Atleast dwarves appear clothed now =/
[24/13:52:20] Ryan: An AI upgrade for thieves is nice
[24/13:52:42] Ryan: Won't really effect me since I have around 70 wardogs patrolling the only entrance =/
[24/13:52:46] Ryan: But still rather nice
[24/15:17:57] Ryan: *giggles*
[24/15:17:58] Ryan: Yes
[24/15:17:59] Ryan: I giggled
[24/15:18:02] Ryan: For good reason
[24/15:18:09] Ryan: I have infinite magma on this map
[24/15:18:16] Ryan: So I don't have to worry about unicorns
[24/15:18:53] Ryan: If push comes to shove, I can pull off a boatmurdered and create a massive steam trap to scald everything to death
[25/00:51:18] Ryan: Whoa
[25/00:51:19] Ryan: Fuck
[25/00:51:39] Ryan: I'm used to getting crappy artifacts that are worth less then the food I feed the peasants
[25/00:51:47] Ryan: (Below the 6k range basically)
[25/00:52:03] Ryan: And I get a scepter worth over 100k?
[25/00:52:44] Ryan: Hell, I'm turning that guy into a macedwarf just to watch him bash stuff with it
[25/01:45:23] *** "Ryan" signed off at Mon Feb 25 01:45:23 2008.
[06/20:52:09] Ryan: You need to play Dwarf Fortress
[06/20:52:13] Garbeld: D:
[06/20:52:48] Ryan: It's the only game where entire invading armies die from carp infested rivers D:
[06/20:53:01] Ryan: =/ And traders trying to leave your settlement
[06/20:53:20] Ryan: Somehow my Liason managed to die from carp while on dry land =/
[06/20:53:22] Garbeld: I can force you to be wrong
[09/17:07:12] Ryan: Well, there's only one thing to do in this situation D:
[09/17:07:18] Ryan: And that is to play Dwarf Fortress
[09/17:08:29] Ryan: =/ The only game where Fire Imps will steal a dead dwarves burning pants
[09/17:10:50] Ryan: Except for the Fire Imp bit, I think that was uniquely me in my pretty buggedish-seeming game
[09/17:11:07] Ryan: =/ people are literally exploding when they talk to my Mayor, and I can't find out why
[09/17:11:21] Garbeld: >_>
[09/17:12:12] Ryan: Sorta sucks, I can't request any goods =/
[09/17:12:19] Ryan: And people are going to be declaring war on me soon =/
[09/17:12:36] Ryan: Which actually isn't bad, considering I have a river I can't cross due to the hippo infestation blocking me D:
[09/17:12:39] Garbeld: >_>
[09/17:13:24] Ryan: D: But it's given me alot of times to make overly complicated traps!
[09/17:13:34] Ryan: Where time is plural, for some reason
[09/17:15:08] Garbeld: >_>
[09/17:22:55] Ryan: =/ If you ever do play Dwarf Fortress, may I recommend using cage traps for capture crap for your Marksdwarves to shoot at
[09/17:23:29] Ryan: Allows them to train faster, gives you some bones to make crossbolts out of, and is less tedious then marking every archery target as an archery target
[09/18:04:00] Ryan: Gay.
[09/18:04:36] Ryan: =/ Ya know
[09/18:04:44] Ryan: Physics in a game isn't always good =/
[09/18:05:08] Ryan: =/ Just caused the floor of this river to cave in, causing it to flood my entire fortress slowly =/
[09/18:05:32] Ryan: Well
[09/18:05:36] Ryan: Not so much a cave in
[09/18:06:24] Ryan: more of a "My Dwarves were idiots and threw in a chunk of stone waying several tons in the river with a paper thin layer seperating it from my underground housing complex"
[09/18:06:32] Ryan: type of thing
[09/18:08:36] Ryan: =/
[09/18:08:48] Ryan: The AI for dwarves hunting could use some improvements it seems =/
[09/18:09:27] Ryan: These guys were chasing two elephants, trying to club them with their crossbows until they realized "lol, crossbow shoots crossbolts!"
[09/18:17:25] Ryan: Oh
[09/18:17:38] Ryan: Gay! One of my guard dogs exploded D:
[09/18:18:11] Ryan: =/ Right after an engraver and woodworker got married?
[09/18:26:12] Ryan: Ahah!
[09/18:26:17] Ryan: I found out what causes them to explode!
[09/18:26:21] Ryan: It's the marksdwarves D:
[09/18:26:38] Ryan: D: A stray bolt goes flying, then bam! They explode
[09/18:55:27] Ryan: =/
[09/18:55:30] Ryan: Well blah
[09/18:55:42] Ryan: One of my relatively decent dwarves died =/
[09/18:55:49] Ryan: Because he tried to wrestle with carp
[09/18:55:53] Ryan: Carp that lives in the river
[09/18:56:02] Ryan: Which is full of water suprisingly enough
[09/18:56:09] Ryan: So when he dodged this dangerous fishes charge
[09/18:56:13] Ryan: Guess where he jumped?
[09/18:56:18] Ryan: And where he eventually drowned?
[09/18:57:19] Garbeld: >_>
[09/18:59:34] Ryan: No, he didn't drown in the giant smiley face D:
[12/19:07:15] Ryan: And I must say, it can have some pretty weak AI at times
[12/19:07:33] Ryan: "Oh hai thar fire impz, want 2 hug?" "OH GOD IM ON FIRE! LETS RUN TO TEH BOOZE!"
[12/19:07:40] Garbeld: >_>
[12/19:08:35] Ryan: Wouldm
[12/19:08:49] Ryan: *Wouldn't be so bad if it didn't happen every time a fire imp came up
[12/19:20:30] Ryan: ...
[12/19:20:38] Ryan: Dwarf Fortress makes me cry ;(
[12/19:20:59] Ryan: People with a nail are unable to go get water for themselves...
[12/19:21:07] Ryan: If you've built a bed for them to rest on
[12/19:21:14] Ryan: Without beds = LolYayWork
[12/19:21:20] Garbeld: >_>
[12/19:21:20] Ryan: With Beds = Oh God the agony!
[12/19:21:30] Ryan: *With a broken nail
[12/19:21:46] Ryan: Actually
[12/19:21:50] Ryan: Bit worse then that apparently
[12/19:21:52] Ryan: No eyes on this one
[12/19:21:55] Ryan: And a broken spine
[12/19:23:21] Ryan: But the other guy is just suffering from a sore arm!
[12/19:34:24] Ryan: O.o
[12/19:35:23] Ryan: ... Takes less time to heal clawed out eyeballs, a broken spine, and a bruised upper left arm then it takes to heal a sore lower right arm, in Dwarf Fortress =/
[12/19:35:36] Ryan: Well
[12/19:35:46] Ryan: Didn't heal the eye or spine injury apparently
[12/19:35:56] Ryan: It's just that those are not rest worthy damages apparently
[12/19:36:00] Ryan: And the spine is still broken
[12/19:36:14] Ryan: Gosh
[12/19:36:20] Ryan: I should just euthanize the poor sap =/
[12/19:36:47] Ryan: I mean, getting horribly injured in a booze explosion the second you land? Then living life as a cripple? D:
Some odd collections of anecdotes from my friend over the past couple years. I'm sure I've got more in my logs, but bleh. >.>
Personally, I never got into it. The graphics were a pain to decipher on my poor eyes, and I'm too lazy to bother learning all the rules.