As the title would suggest, I am just wondering if it's possible to increase a unit's max energy.
Believe every unit that uses energy has 200, with an upgrade to 250, so wouldn't suprise me if you can;'t incrase the max energy, and if you could, it would increase every unit's.
However, if it is possible, I'd like to know
Also, the rate at which a medic heals a unit, is it possible to increase this?
Medics are pretty useless for healing the heroes, since their rate is so low, and their hp so high.
Be nice if the HP healed at 2 or 3, rather than 1.
Appreciate the help.
None.
explore FireGraft, and u will find a whole new world to modding..
None.
I use Firegraft.
Didn't notice any options for what I ask for.
Unless it's in the exe edits...
Also, on the topic of increasing maximums, anyway to increase the max spider mines, as well?
None.
ALL PRAISE YOUR SUPREME LORD CORBO
No seriously. Stop talking and grab firegraft and experience a whole new level of modding.
He means this:
And for spider mines....
fuck you all
Ahh, in exe edits, of course.
Thanks alot, guys.
None.
Yeah, it's not working. Heal rate remains the same no matter what value I set it to, and the spider mine count is the same as well.
Though an interesting note, I changed the value down to 11, and I could plant a spider mine in the enemy base, while the vulture is safe in mine. Lol.
Also, energy regain rate always remains the same as well, no matter what value I set it to.
Am I missing something here?
Though changing the initial energy a unit starts with was easy enough.
ALL PRAISE YOUR SUPREME LORD CORBO
Make sure your starcraft version is exactly 1.15.1 otherwise firegraft exe edit won't work.
fuck you all
EXE edits (to my knowledge) are a bit of a "beta"-type function. They might not work as intended. So far, I've been using them without problems.
Just in case you aren't, you need to be in StarCraft (Brood War[?]) version 1.15.1 for these things to work.
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Those two points are the problems that I can name to be possibilities.